,[<img src="https://thepapercutarcade.ca/fiction/kay/images/cyow-skull2.png" alt="skull" height="400" width="400" />]
<hr style="border: 0; border-top: 3px double #8c8c8c;">\
[**Location**: ???]\
</div>\
</div>\
<!--END OF SIDEBAR!-->\
<div class="merStory">\
[
[You wake up to a fierce ringing in your ear...ears.... Opening your eyes, you quickly close them again as bright light pierces your eyeballs like a thousand little pins.]<wakeup|
]<story|
</div>\
</div>\
<!--END OF UPPER UI!-->\
<hr style="border: 0; border-top: 3px double #8c8c8c;">\
<div class="merAction">\
[[It feels as if there is something heavy and full weighing down on the inside of both sides of your head.
]<headache|\
]<desc|</div>\
<hr style="border: 0; border-top: 3px double #8c8c8c;">\
<!--END OF ACTION UI!-->\
|next>[<footer class="footer">\
<div class="flex-container">\
<span class="flex-item"><span class="menuButton">[|dumb>[(link:"Sit up")[{
(set: $stress to it + 0.5)
(enchant: ?headache, (text-style:"bold") + (css: "font-weight: bolder; font-size: xx-large;"))
}
(replace: ?desc)[The pressure increases and the room spins.](replace: ?wakeup)[Ugh.](replace: ?dumb)[(link:"Lay down")[{
(set: $stress to it - 0.25)
(enchant: ?headache, (text-style:"none") + (css: "font-weight: lighter; font-size: xx-small;"))
}(replace: ?desc)[The pressure goes back to simply agonizing and the spins slow. You're not going anywhere upright...](replace: ?dumb)[\
[[Crawl slowly to the bathroom|Morning Crawl]]
]]]]]]\
</span></span>
</div>\
</footer>]\
{}[<img src="https://thepapercutarcade.ca/fiction/kay/images/cyow-bathroom.png" alt="skull" height="400" width="400" />]
<hr style="border: 0; border-top: 3px double #8c8c8c;">\
[**Location**: (print: (passage:)'s name)]
</div>\
</div>\
<!--END OF SIDEBAR!-->
<div class="merStory">\
[You crawl slowly on your belly, and although the way resembles something out of a nightmarish fun house, you eventually make it to the bathroom. When you arrive, you have just enough time to make a critical decision: (set: $counter to 10)|amount>[$counter]
{
(live: 1s)[
(set: $counter to it - 1)
(if: $counter is >0 and < 5)[(enchant: ?amount, (text-color: #d12627 )) ]
(if: $counter is 0)[(go-to: "Toliet")]
(replace: ?amount)[$counter]]}\
]<story|
</div>\
</div>\
<!--END OF UPPER UI!-->\
<div class="merAction">\
<hr style="border: 0; border-top: 3px double #8c8c8c;">\
[Toliet or Shower?]<desc|\
<hr style="border: 0; border-top: 3px double #8c8c8c;">\
</div>\
<!--END OF ACTION UI!-->\
|next>[<footer class="footer">\
<div class="flex-container">\
<span class="flex-item"><span class="menuButton">[ [[Toliet]]]</span></span>
<span class="flex-item"><span class="menuButton">[ [[Shower]]]</span></span>
</div>\
</footer>]\
{}
Tap this passage, then the pencil icon to edit it.[
(if: $lights's Bedroom is 1)[\
<img src="https://thepapercutarcade.ca/fiction/kay/images/cyow-your-room.png" alt="skull" height="400" width="400" />]
(else:)[\
<img src="https://thepapercutarcade.ca/fiction/kay/images/cyow-your-room-dark.png" alt="skull" height="400" width="400" />]
]<pictureLight|\
<hr style="border: 0; border-top: 3px double #8c8c8c;">\
[**Location**: (print: (passage:)'s name)]\
</div>\
</div>\
{<!--========================================================================
END OF SIDEBAR!
========================================================================
=====================================================================-->}\
<div class="merStory">\
[
[Your bedroom is painted pale yellow, with a blue certains drawn across single window.]\
{<!--=======================================================================
ROOM ILLUMINATION!
====================================================================-->}\
[(if: $clock's hr is > 6 and < 18)[\
Daylight sneaks past the edges of the curtain(if: $lights's Bedroom is 1)[s.](else:)[ but it's still dark in here.]]\
(else:)[]\
(if: $lights's Bedroom is 1)[\
(if: $hangover < 0)[\
(set: $mood to it - 0.125)
The overhead light (if: $hangover is >= -1 and < 0)[is irritating but helps you see around](else-if: $hangover is >= -2 and < 0)[is an assalt to your eyes but allows you to see around](else-if: $hangover is >= -4 and < 0)[batters your brain and soul as it blinds you with its aggressive assault -- it's not helping you see around] the room.](else:)[The light is on.]]\
(else:)[\
The textured lightswitch is near the door.]\
]<lighting|\
{<!--=======================================================================
END ROOM ILLUMINATION!
====================================================================-->}\
In the room is a standard single bed beside which is a small nightstand(if: $inv contains "phone charger")[ and the room's only electrical outlet], a wide but simple desk, and a squat armoire you brought from home.
]<story|
</div>\
</div>\
{<!--====================================================================
END OF UPPER UI!
=========================================================================
=====================================================================-->}\
<div class="merAction">\
<hr style="border: 0; border-top: 3px double #8c8c8c;">\
[This is your home away from home. []<bed|\
(if: $onetimeevents contains "peed")[(color: #F5D477)[
You think you have a clean, dry pair of pants in your armoire.]]\
[(if: $inv contains "your phone" and "phone charger")[ [[You could charge your phone.|Your nightstand]] ](else:)[(unless: $inv contains "phone charger")[You wonder where you left your phone charger(unless: $inv contains "your phone")[ and your phone].]]]<outlet|\
{<!--====================================================================
MEMORY|
=====================================================================-->}\
[
](memory|\
]<desc|\
{<!--====================================================================
END OF MEMORY!
=====================================================================-->}\
<hr style="border: 0; border-top: 3px double #8c8c8c;">\
</div>\
{<!--====================================================================
END OF ACTION UI!
=====================================================================-->}\
|next>[<footer class="footer">\
<div class="flex-container">\
<span class="flex-item"><span class="menuButton">[ [[Search your desk|Your desk]]]</span></span>
<span class="flex-item"><span class="menuButton">[ [[Check your nightstand|Your nightstand]]]</span></span>
<span class="flex-item"><span class="menuButton">[ [[Look in your armoire|Your armoire]]]</span></span>
<span class="flex-item"><span class="menuButton">[ [[The hallway]]]</span></span>
</div>\
</footer>]\
{<!--====================================================================
END OF FOOTER!
=====================================================================-->}\
{
(if: visits > 1)[(show: ?memory)]
(click: "spot something on the ground")[
(replace: ?ground)[
Two cards dropped on the ground near the only outlet in the room.
(if: $invRooms contains "Tarot 21-The World")[
You wonder if any others fell down.
]
[]<cards|
]
]
(unless: $invTarot contains "Tarot 01-The Magician")[
(click: "Two cards")[
(set:
$invRooms to it - (a: "Tarot 01-The Magician", "Tarot 13-Death"),
$invTarot to it + (a: "Tarot 01-The Magician", "Tarot 13-Death")
)
(replace: ?cards)[
Description of the Magican and Death. You pick them up and add them to your deck.
]
]
]
(unless: $invTarot contains "Tarot 21-The World")[
(click: "any others")[(display: 'clock-add5')(replace: ?desc)[You check under your bed. Yup - a card is totally down here.[]<cards|]]
(click: "under your bed")[
(set:
$invRooms to it - (a: "Tarot 21-The World"),
$invTarot to it + (a: "Tarot 21-The World")
)
(replace: ?cards)[
Description of the "Tarot 21-The World". You pick it up and add it to your deck.
]
]]
(click: "dark")[
(replace: ?pictureLight)[\
<img src="https://thepapercutarcade.ca/fiction/kay/images/cyow-your-room.png" alt="skull" height="400" width="400" />]
(replace: ?lighting)[
(set: $mood to it - 0.125,
$lights's Bedroom to 1)
The overhead light
(if: $hangover is >= -1 and < 0)[
irritates your eyes as it sprinkles itself around
]
(else-if: $hangover is >= -2 and < 0)[
assalts your eyes and brain as it forces its way across
]
(else-if: $hangover is >= -4 and < 0)[
batters your brain and soul as it blinds you with its aggressive assault through
]
(else:)[illuminates ]
the room.
]
]
(click: "single bed")[
(replace: ?bed)[
Your bed is unmade and the sheets are tangled.[\
(if: $lights's Bedroom is 1)[\
(if: $invRooms contains "Tarot 13-Death")[You spot something on the ground beside your bed, near the outlet.]<ground|\
(else-if: $invRooms contains "Tarot 21-The World")[..oh and something else...under your bed...]
]
]
]
]
}[<img src="https://thepapercutarcade.ca/fiction/kay/images/cyow-room-justice.png" alt="skull" height="400" width="400" />]
<hr style="border: 0; border-top: 3px double #8c8c8c;">\
[**Location**: (print: (passage:)'s name)]\
</div>\
</div>\
<!--END OF SIDEBAR!-->\
<div class="merStory">\
[Write Shit. (if: $invRooms contains "Tarot 14-Temperance" or "Tarot 05-The Hierophant" or "Tarot 09-The Hermit")[They do have a reading.](else:)[You picked up all thier cards.]
Justice is blind but can see high contrast things.
Justice has a braille sticker gun.
]<story|
</div>\
</div>\
<!--END OF UPPER UI!-->\
<div class="merAction">\
<hr style="border: 0; border-top: 3px double #8c8c8c;">\
[DESCRIPTION
]<desc|
<hr style="border: 0; border-top: 3px double #8c8c8c;">\
</div>\
<!--END OF ACTION UI!-->\
|next>[<footer class="footer">\
<div class="flex-container">\
<span class="flex-item"><span class="menuButton">[ [[The hallway]]]</span></span>
</div>\
</footer>]\
{
(click: "a reading")[
(replace: ?desc)[
deets about the reading. first position, second position, third position. []<cards|
]
]
(click: "first position")[
(set:
$invRooms to it - (a: "Tarot 14-Temperance"),
$invTarot to it + (a: "Tarot 14-Temperance")
)
(replace: ?cards)[Description of Temperance. You pick it up and add it to your deck.
]
]
(click: "second position")[
(set:
$invRooms to it - (a: "Tarot 05-The Hierophant"),
$invTarot to it + (a: "Tarot 05-The Hierophant")
)
(replace: ?cards)[Description of The Hierophant. You pick it up and add it to your deck.
]
]
(click: "third position")[
(set:
$invRooms to it - (a: "Tarot 09-The Hermit"),
$invTarot to it + (a: "Tarot 09-The Hermit")
)
(replace: ?cards)[Description of The Hermit. You pick it up and add it to your deck.
]
]
}[<img src="https://thepapercutarcade.ca/fiction/kay/images/cyow-room-yeong.png" alt="skull" height="400" width="400" />]
<hr style="border: 0; border-top: 3px double #8c8c8c;">\
[**Location**: (print: (passage:)'s name)]\
</div>\
</div>\
{<!--========================================================================
END OF SIDEBAR! //
****STORY****
========================================================================
=====================================================================-->}\
<div class="merStory">\
[\
stuff: empty frame. This is the roommate who wanted to frame tarot around the house. bedside table.
(set: $inv to it + (a: "the key"))
]<story|
</div>\
</div>\
{<!--====================================================================
--END OF UPPER UI!-- //
****DESC****
=====================================================================-->}\
<div class="merAction">\
<hr style="border: 0; border-top: 3px double #8c8c8c;">\
[\
Items are: (if: $invTarot contains "Tarot 18-The Moon")[done](else:)[The Moon]
{<!--====================================================================
****MEMORY****!--
=====================================================================-->}\
[
](memory|
]<desc|\
{<!--====================================================================
END OF MEMORY!
=====================================================================-->}\
<hr style="border: 0; border-top: 3px double #8c8c8c;">\
</div>\
{<!--====================================================================
END OF ACTION UI! //
****FOOTER****
=====================================================================-->}\
|next>[<footer class="footer">\
<div class="flex-container">\
<span class="flex-item"><span class="menuButton">[ [[The hallway]] ]</span></span>
</div>\
</footer>]\
{<!--====================================================================
END OF FOOTER!
****HIDDEN****
=====================================================================-->}\
{
(if: visits > 1)[(show: ?memory)]
(click: "bedside table")[
(replace: ?story)[
This the table beside their bed. (if: $invRooms contains "Moon")[The card against lamp desc. It houses a card that reads "The Moon".](else:)[Nothing here.]]]
(click: "Moon")[
(set:
$invRooms to it - (a: "Tarot 18-The Moon"),
$invTarot to it + (a: "Tarot 18-The Moon")
)
(replace: ?desc)[
The card depicts description. You collect the card.
]
]
}[<img src="https://thepapercutarcade.ca/fiction/kay/images/cyoa-inventory.png" alt="inventory" height="400" width="400"/>]
<hr style="border: 0; border-top: 3px double #8c8c8c;">\
[**Location**: (print: (passage:)'s name)]\
</div>\
</div>\
<!--END OF SIDEBAR!-->\
<div class="merStory">\
[Your inventory contains:
(if: $inv's length > 0)[(print: $inv.join(", ")).
]\
(else:)[You have nothing in your inventory.]\
(if: $invTarot's length > 0)[You have (print: $invTarot's length) cards in the Tarot Deck.](else:)[] \
]<story|
</div></div>\
<!--END OF UPPER UI!-->\
<div class="merAction">\
<hr style="border: 0; border-top: 3px double #8c8c8c;">\
[\
(if: $inv contains "wheelchair")[You are sitting in your wheelchair.]\
(else-if: $inv contains "crutches")[You are using your crutches to get around.]\
(else:)[]
|TarotList)[Your deck contains the following cards: (print: $invTarot.join(", ")).]|waterBottle)[(display: "Waterbottle")]
]<desc|\
<hr style="border: 0; border-top: 3px double #8c8c8c;">\
</div>\
<!--END OF ACTION UI!-->\
|next>[<footer class="footer">\
<div class="flex-container">\
<span class="flex-item"><span class="menuButton">(link-goto: "Return", (history:)'s last) </span></span>
</div>\
</footer>]
{
(click: "the Tarot Deck")[(show: ?TarotList)]
(click: "your crutches")[(replace: ?desc)[Your crutches are an off-brand version of Smart Crutches. The forearm rests are purple, and you've added bands of reflective tape to each leg. You feel more agile when you use them inside, but you can't really carry anything with them, so generally you prefer your chair.]]
(click: "your wheelchair")[(replace: ?desc)[Your wheelchair is old, but comfortable. You've had this chair for a long time, there are about a dozen carabiners clipped all over, and you installed a bright new pair of blue, metallic fron legs at the start of the semester. Your chair's cup holder(if: $inv contains "water bottle")[holds your neon orange water bottle](else:)[is empty]. Your underseat storage(if: $invChair's length > 0)[ contains:(print: $inv.join(", "))](else:)[ is empty]. ]]
(click: "an incomplete tarot deck")[(replace: ?desc)[The tarot deck belongs to your roommate Almássy. They said it was a collector's item because it is out of print, but you'd never know it by the way they used them. The cards are all written in Hungarian, and depict characters from the tarot using "the Tarocco Piemontese" or Italian suits.]]
(click: "a bottle of acetaminophen")[(replace: ?desc)[The pill bottle rattles when you shake it. (if: $acetaminophen's durationrm > 0)[\
(if: $acetaminophen's durationrm > 1)[
(show: ?hours)
]
(else-if: $acetaminophen's durationrm < 1)[\
(show: ?minutes)
]
(if: $inv contains "water bottle")[
You're ready to take another in [a ](minutes|[(print: $acetaminophen's duration)] [hour[s](hours|]<time|.]
(else:)[
You'll need to get some more water if you're gonna take another one of these in [(print: $acetaminophen's duration)] hour[s](hours|.
]
(else:)[
(if: $headache's severity > 0)[
It's time to take another pill.
]
]
]]
(click: "pill")[
(if: $inv contains "water bottle")[
(replace: ?desc)[You ]
]
(else:)[\
You need to get your water bottle or get a class of water first. You just can't swallow it dry. You just CAN'T.]
]
(click: "water bottle")[(show: ?waterBottle)[]]
}{(set:
$inv to (a:),
$invTarot to (a:),
$invChair to (a:),
$wheelchair to (dm: 'name', 'wheelchair', 'location', 'The common room'),
$crutches to (dm: 'location', 'The bathroom'),
$invDorm to (a:),
$doorTrial to 0,
$achievement to (a: ),
$onetimeevents to (a: ),
$phonemode to 0,
$timeUp to 0,
$rmsick to 0,
$wethair to (dm: 'status', 0, 'timer', 0),
$headache to (dm: 'severity', 1, 'durationrm', 240),
$waterbottle to (dm: 'mL', 0, 'desc', 'empty'),
$bladder to (dm: 'fullness', 0, 'desc', 'empty'),
$indorm to 0,
$lights to (dm: "Hall", 0, "Bedroom", 0, "Bathroom", 0),
$invRooms to (a: "Tarot 00-The Wanderer", "Tarot 01-The Magician", "Tarot 02-The High Priestess", "Tarot 03-The Empress", "Tarot 04-The Emperor", "Tarot 05-The Hierophant", "Tarot 06-The Lovers", "Tarot 07-The Chariot", "Tarot 08-Strength", "Tarot 09-The Hermit", "Tarot 10-Wheel of Fortune", "Tarot 11-Justice", "Tarot 12-The Hanged Man", "Tarot 13-Death", "Tarot 14-Temperance", "Tarot 15-The Devil", "Tarot 16-The Tower", "Tarot 17-The Star", "Tarot 18-The Moon", "Tarot 19-The Sun", "Tarot 20-Judgement", "Tarot 21-The World", "Tarot 22-Ace of Batons", "Tarot 23-Two of Batons", "Tarot 24-Three of Batons", "Tarot 25-Four of Batons", "Tarot 26-Five of Batons", "Tarot 27-Six of Batons", "Tarot 28-Seven of Batons", "Tarot 29-Eight of Batons", "Tarot 30-Nine of of Batons", "Tarot 31-Ten of Batons", "Tarot 32-Valet of Batons", "Tarot 33-Chevalier of Batons", "Tarot 34-Queen of Batons", "Tarot 35-King of Batons", "Tarot 36-Ace of Coins", "Tarot 37-Two of Coins", "Tarot 38-Three of Coins", "Tarot 39-Four of Coins", "Tarot 40-Five of Coins", "Tarot 41-Six of Coins", "Tarot 42-Seven of Coins", "Tarot 43-Eight of Coins", "Tarot 44-Nine of of Coins", "Tarot 45-Ten of Coins", "Tarot 46-Valet of Coins", "Tarot 47-Chevalier of Coins", "Tarot 48-Queen of Coins", "Tarot 49-King of Coins", "Tarot 50-Ace of Cups", "Tarot 51-Two of Cups", "Tarot 52-Three of Cups", "Tarot 53-Four of Cups", "Tarot 54-Five of Cups", "Tarot 55-Six of Cups", "Tarot 56-Seven of Cups", "Tarot 57-Eight of Cups", "Tarot 58-Nine of of Cups", "Tarot 59-Ten of Cups", "Tarot 60-Valet of Cups", "Tarot 61-Chevalier of Cups", "Tarot 62-Queen of Cups", "Tarot 63-King of Cups", "Tarot 64-Ace of Swords", "Tarot 65-Two of Swords", "Tarot 66-Three of Swords", "Tarot 67-Four of Swords", "Tarot 68-Five of Swords", "Tarot 69-Six of Swords", "Tarot 70-Seven of Swords", "Tarot 71-Eight of Swords", "Tarot 72-Nine of of Swords", "Tarot 73-Ten of Swords", "Tarot 74-Valet of Swords", "Tarot 75-Chevalier of Swords", "Tarot 76-Queen of Swords", "Tarot 77-King of Swords", "Three of Hearts", "Two of Spades", "your phone", "a note", "a bottle of acetaminophen","a drinking glass", "a clean pair of pants", "the key", "water bottle")
)
(set:
$oops to (text-style: "strike")
)
(set: $diaogueResp to (dm: "Justice", 2))
<!--init [Clock]!-->\
(set: $clock to (dm:
'min', 15,
'hr', 7,
'day', 1,
$dow, "Saturday",
'gameday', 1
))
(set: $weather to "sunny")
<!--Counting pills!-->
(set:
$acetaminophen to (dm: "durationrm", 0, "qnty" , 0, "consumed" , 0),
)
<!--Player Stats-->\
<!--Calculate Health-->\
<!--Physical Health-->\
(set:
$hunger to 1,
$stamina to 1,
$charisma to 1,
$dexterity to 1.25
)
(set: $physical to ($hunger - (($bladder's fullness)/20) + $stamina + $charisma + $dexterity))
\
<!--Mental Health-->\
(set:
$mood to 1.25,
$sobriety to 0.75,
$hangover to -4,
$sociability to 0.75,
$sanity to 1.25
)
(set: $mental to ($mood + $sobriety + $hangover + $sociability + $sanity))
\
<!--Overall Health-->\
(set:
$stress to 1,
$health to ($physical + $mental))
(set: $overall to ($health * 10))
}[<img src="https://thepapercutarcade.ca/fiction/kay/images/cyow-room-their.png" alt="skull" height="400" width="400" />]
<hr style="border: 0; border-top: 3px double #8c8c8c;">\
[**Location**: (print: (passage:)'s name)]\
</div>\
</div>\
<!--END OF SIDEBAR!-->\
<div class="merStory">\
[Don't forget to use verb $locamotion when writing actions.
You have to break-in to get into this room.
(if: $inv contains "an incomplete tarot deck")[\
(if: $invTarot contains "Tarot 02-The High Priestess")[You've already rooted around it their desk](else:)[hidden in their drawer].]
(if: $invTarot contains "Tarot 06-The Lovers")[A dark velvet piece of cloth lays empty. You notice the empty box for their deck.](else:)[A reading .]
]<story|
</div>\
</div>\
<!--END OF UPPER UI!-->\
<div class="merAction">\
<hr style="border: 0; border-top: 3px double #8c8c8c;">\
[STUFF
]<desc|
<hr style="border: 0; border-top: 3px double #8c8c8c;">\
</div>\
<!--END OF ACTION UI!-->\
|next>[<footer class="footer">\
<div class="flex-container">\
<span class="flex-item"><span class="menuButton">[ [[The hallway]]]</span></span>
</div>\
</footer>]\
{
{
(click: "hidden in their drawer")[
(set:
$invRooms to it - (a: "Tarot 02-The High Priestess"),
$invTarot to it + (a: "Tarot 02-The High Priestess")
)
(replace: ?desc)[Description of The High Priestess. You pick it up and add it to your deck. []<cards|
]
]
(click: "A reading")[
(set:
$invRooms to it - (a: "Tarot 52-Three of Cups", "Tarot 06-The Lovers", "Tarot 65-Two of Swords"),
$invTarot to it + (a: "Tarot 52-Three of Cups", "Tarot 06-The Lovers", "Tarot 65-Two of Swords")
)
(replace: ?desc)[deets about the reading. first position, second position, third position. []<cards|]
]
(click: "first position")[
(replace: ?cards)[Description of Three of Cups. You pick it up and add it to your deck.]]
(click: "second position")[
(replace: ?cards)[Description of The Lovers. You pick it up and add it to your deck.]]
(click: "third position")[
(replace: ?cards)[Description of Two of Swords. You pick it up and add it to your deck.]]
}[<img src="https://thepapercutarcade.ca/fiction/kay/images/cyow-skull2.png" alt="skull" height="400" width="400" />]
<hr style="border: 0; border-top: 3px double #8c8c8c;">\
[**Location**: (print: (passage:)'s name)]\
</div>\
</div>\
{<!--========================================================================
END OF SIDEBAR! //
****STORY****
========================================================================
=====================================================================-->}\
<div class="merStory">\
[\
(unless: $onetimeevents contains "cleanedCommon")[The common room is a mess. Open bottles, dirty dishes and glasses cover the coffee table, as well as a various bongs, vapes, and random objects scattered between. Socks, hoodies and what looks like a tshirt lay discarded on the furniture. ]\
(else:)[The common room is your living room, study room, and dining room. The kitchenette is against the far east wall, and front door is across the room. There are four, plush corteroy chairs and a coffee table here (all campus property). ]\
(if: $onetimeevents contains "theWanderer")[
There is a card laying on the ground. ]\
[(if: $wheelchair's location is "The common room")[Your wheelchair is (unless: $onetimeevents contains "cleanedCommon")[overturned] here. ]\
]<wheelchair|\
[(if: $crutches's location is "The common room")[Your crutches are here. ]]<crutches|\
(unless: $inv contains "a bundle of dirty clothes")[(if: $onetimeevents contains "dirtyLaundry")[A bundle of dirty clothes is gathered near the entrance to the hallway. ]]\
(unless: $invTarot contains "Tarot 16-The Tower")[\
(if: $onetimeevents contains "cleanedCommon")[A framed picture hangs low on one walll and a large picture window opens out into the quad! ]]\
]<story|
</div>\
</div>\
{<!--====================================================================
--END OF UPPER UI!-- //
****DESC****
=====================================================================-->}\
<div class="merAction">\
<hr style="border: 0; border-top: 3px double #8c8c8c;">\
[(if: $onetimeevents contains "cleanedCommon")[It still smells stale in here, but the common room once again looks inviting. ]\
(else:)[The common room reeks of booze, and feet. ]\
{<!--====================================================================
****MEMORY****!--
=====================================================================-->}\
[What happened here last night...?](memory|\
]<desc|\
{<!--====================================================================
END OF MEMORY!
=====================================================================-->}\
<hr style="border: 0; border-top: 3px double #8c8c8c;">\
</div>\
{<!--====================================================================
END OF ACTION UI! //
****FOOTER****
=====================================================================-->}\
|next>[<footer class="footer">\
<div class="flex-container">\
<span class="flex-item"><span class="menuButton">[\
[]<mess|\
(if: $onetimeevents contains "cleanedCommon")[\
(if: $onetimeevents contains "dirtyLaundry")[\
(link: "Deal with the dirty laundry")[\
(if: $inv contains "your wheelchair")[(replace: ?desc)[You decide to take a quick roll back to your room and throw the clothes into your hamper. That done, you return to the common room. You breathe out a satisfied sigh at a job well done. The common room looks great. (set: $achievement to it + (a: "clean laundry"), $inv to it - (a: "a bundle of dirty clothes"), $onetimeevents to it - "dirtyLaundry"))]]
(else:)[
(replace: ?desc)[The pile of clothes (if: $inv contains "your crutches")[is too difficult to carry when you use your crutches - why are so many of your clothes out here in the first place?](else:)[is too big to drag and ferry back to your room.]
]\
]\
]\
]\
(else:)[\
[Take a Load Off.]\
]\
]\
(else:)[\
(link: "Clean common room")[\
(if: $inv contains "your wheelchair" or "your crutches")[\
(display: 'clock-add60')
(set:
$onetimeevents to it + (a: "cleanedCommon", "dirtyLaundry"))
(set:
$invRooms to it - (a: "Tarot 22-Ace of Batons", "Tarot 23-Two of Batons", "Tarot 24-Three of Batons", "Tarot 25-Four of Batons", "Tarot 26-Five of Batons", "Tarot 27-Six of Batons", "Tarot 28-Seven of Batons", "Tarot 29-Eight of Batons", "Tarot 30-Nine of of Batons", "Tarot 31-Ten of Batons", "Tarot 32-Valet of Batons", "Tarot 33-Chevalier of Batons", "Tarot 34-Queen of Batons", "Tarot 35-King of Batons", "Tarot 36-Ace of Coins", "Tarot 37-Two of Coins", "Tarot 38-Three of Coins", "Tarot 39-Four of Coins", "Tarot 40-Five of Coins", "Tarot 41-Six of Coins", "Tarot 42-Seven of Coins", "Tarot 43-Eight of Coins", "Tarot 44-Nine of of Coins", "Tarot 45-Ten of Coins", "Tarot 46-Valet of Coins", "Tarot 47-Chevalier of Coins", "Tarot 48-Queen of Coins", "Tarot 49-King of Coins", "Tarot 50-Ace of Cups", "Tarot 51-Two of Cups", "Tarot 53-Four of Cups", "Tarot 54-Five of Cups", "Tarot 55-Six of Cups", "Tarot 56-Seven of Cups", "Tarot 57-Eight of Cups", "Tarot 58-Nine of of Cups", "Tarot 59-Ten of Cups", "Tarot 60-Valet of Cups", "Tarot 61-Chevalier of Cups", "Tarot 62-Queen of Cups", "Tarot 63-King of Cups", "Tarot 64-Ace of Swords", "Tarot 66-Three of Swords", "Tarot 67-Four of Swords", "Tarot 68-Five of Swords", "Tarot 69-Six of Swords", "Tarot 70-Seven of Swords", "Tarot 71-Eight of Swords", "Tarot 72-Nine of of Swords", "Tarot 73-Ten of Swords", "Tarot 74-Valet of Swords", "Tarot 75-Chevalier of Swords", "Tarot 76-Queen of Swords", "Tarot 77-King of Swords", "Three of Hearts", "Two of Spades"),
$invTarot to it + (a: "Tarot 22-Ace of Batons", "Tarot 23-Two of Batons", "Tarot 24-Three of Batons", "Tarot 25-Four of Batons", "Tarot 26-Five of Batons", "Tarot 27-Six of Batons", "Tarot 28-Seven of Batons", "Tarot 29-Eight of Batons", "Tarot 30-Nine of of Batons", "Tarot 31-Ten of Batons", "Tarot 32-Valet of Batons", "Tarot 33-Chevalier of Batons", "Tarot 34-Queen of Batons", "Tarot 35-King of Batons", "Tarot 36-Ace of Coins", "Tarot 37-Two of Coins", "Tarot 38-Three of Coins", "Tarot 39-Four of Coins", "Tarot 40-Five of Coins", "Tarot 41-Six of Coins", "Tarot 42-Seven of Coins", "Tarot 43-Eight of Coins", "Tarot 44-Nine of of Coins", "Tarot 45-Ten of Coins", "Tarot 46-Valet of Coins", "Tarot 47-Chevalier of Coins", "Tarot 48-Queen of Coins", "Tarot 49-King of Coins", "Tarot 50-Ace of Cups", "Tarot 51-Two of Cups", "Tarot 53-Four of Cups", "Tarot 54-Five of Cups", "Tarot 55-Six of Cups", "Tarot 56-Seven of Cups", "Tarot 57-Eight of Cups", "Tarot 58-Nine of of Cups", "Tarot 59-Ten of Cups", "Tarot 60-Valet of Cups", "Tarot 61-Chevalier of Cups", "Tarot 62-Queen of Cups", "Tarot 63-King of Cups", "Tarot 64-Ace of Swords", "Tarot 66-Three of Swords", "Tarot 67-Four of Swords", "Tarot 68-Five of Swords", "Tarot 69-Six of Swords", "Tarot 70-Seven of Swords", "Tarot 71-Eight of Swords", "Tarot 72-Nine of of Swords", "Tarot 73-Ten of Swords", "Tarot 74-Valet of Swords", "Tarot 75-Chevalier of Swords", "Tarot 76-Queen of Swords", "Tarot 77-King of Swords", "Three of Hearts", "Two of Spades")
)
(replace: ?story)[\
[You push up your sleeves and go about cleaning up the common room. Empty bottles and dirty dishes are moved to the kitchen, and bottles that still contain liquor are put back into the communal cabinet. You notice that almost all the communal bottles had been taken out. //What the HECK happened last night// You collect the various bongs and vapes on the table (pocketing yours), sweep back any loose weed into a jar, and put away the odd trinkets that had made themselves to the table. Any tarot cards you find, you pocket. The scattered clothes ended up all being yours as well...](if: $wheelchair's location is "Inventory")[(set: $inv to "a bundle of dirty clothes")so you bundle those up into your underseat rack with the intention of tossing them in your hamper when you next head to your room. NOTE: CLEANNLINESS FAVOUR WITH ROOMMATES](else:)[so you toss them into a pile and will bring them back to your room eventually.
]\
]\
(replace: ?desc)[\
You find about 50 tarot cards around the room. You must have been playing poker or something last night. You right your wheelchair.
]\
(replace: ?next)[\
<footer class="footer">\
<div class="flex-container">\
<span class="flex-item"><span class="menuButton">[[Phew|The common room]]</span></span>
</div>\
</footer>
]\
]\
(else:)[\
(replace: ?mess)[ [[Ignore the mess|The common room]] ]\
(replace: ?desc)[\
This is a serious mess. You decide it's probably best to grab your crutches or wheelchair before you tackle this mess.
]\
]\
]\
]
]\
</span></span>
<span class="flex-item"><span class="menuButton">[ [[The kitchen ]] ]</span></span>
<span class="flex-item"><span class="menuButton">[ [[The hallway]] ]</span></span>
</div>\
</footer>]\
{<!--====================================================================
END OF FOOTER!
****HIDDEN****
=====================================================================-->}\
{
(if: visits > 1)[(show: ?memory)]
(click: "framed picture")[(replace: ?story)[The frame houses a card that reads "A torony". It is hung on the small wall that separates the common room from the tiny front-door foyer. ]]
(click: "A torony")[(replace: ?desc)[This card shows the number XVI, and features a single, vertical tower upon an island. The building has been struck, and a pair of figures are expelled, by rays from the sun. You remove the frame from the wall, and remove the card. You replace the empty frame. (set: $invRooms to it - (a: "Tarot 16-The Tower"), $invTarot to it + (a: "Tarot 16-The Tower"))(display: 'clock-add15')]]]
(click: "a card laying on the ground")[(replace: ?desc)[The card you sent soaring into this room is at last yours. (if: $inv contains "your crutches")[You lower yourself down](else-if: $inv contains "your wheelchair")[You reach down](else:)[You grab it] and add it to the deck. ]
(set: $onetimeevents to it - (a: "theWanderer"), $invTarot to it + (a: "Tarot 00-The Wanderer"), $invRooms to it - (a: "Tarot 00-The Wanderer"))]
(click: "Your wheelchair")[
(set: $wheelchair's location to "Inventory", $inv to it + (a: "your wheelchair"))
(if: $onetimeevents contains "cleanedCommon")[
(replace: ?wheelchair)[
You (if: $inv contains "your crutches")[
lower yourself into your chair and lean your crutches up against the wall(set: $crutches's location to "The common room", $inv to it - (a: "your crutches"))
](else:)[
climb up into your wheelchair
]. (if: $invChair contains "water bottle")[The cupholder contains your water bottle](else:)[The cupholder is empty], and the underseat storage is empty.
]
]
(else:)[
(replace: ?wheelchair)[You right the chair and you
(if: $inv contains "your crutches")[
lower yourself into your chair and lean your crutches up against the wall(set: $crutches's location to "The common room", $inv to it - (a: "your crutches"))
](else:)[
climb up into your wheelchair
]. (if: $invChair contains "water bottle")[The cupholder contains your water bottle](else:)[The cupholder is empty], and the underseat storage is empty.
]
]
]
(click: "A bundle of dirty clothes")[(unless: $inv contains "your wheelchair")[(replace: ?desc)[The pile of clothes (if: $inv contains "your crutches")[is too difficult to carry when you use your crutches - why are so many of your clothes out here in the first place?](else:)[is too big to drag and ferry back to your room.]]]]
}[<img src="https://thepapercutarcade.ca/fiction/kay/images/cyow-skull2.png" alt="skull" height="400" width="400" />]\
<hr style="border: 0; border-top: 3px double #8c8c8c;">\
[**Location**: (print: (passage:)'s name)]\
</div>\
</div>\
{<!--========================================================================
END OF SIDEBAR! //
****STORY****
========================================================================
=====================================================================-->}\
<div class="merStory">\
[\
(if: $invTarot contains "Tarot 17-The Star")[An empty picture frame is here.](else:)[framed picture]
Half empty bottles of booze and used cups lay about the ktichen. A hanging wall clock ticks away loudly.
]<story|
</div>\
</div>\
{<!--====================================================================
--END OF UPPER UI!-- //
****DESC****
=====================================================================-->}\
<div class="merAction">\
<hr style="border: 0; border-top: 3px double #8c8c8c;">\
[(if: $invRooms contains "a note")[There is a bright yellow note stuck to the fridge.](if: $onetimeevents contains "cleanedKitchen")[\
(unless: $invTarot contains "Tarot 17-The Star")[There is a framed picture between the fridge and cabinets.]]\
{<!--====================================================================
****MEMORY****!--
=====================================================================-->}\
[
](memory|]<desc|\
{<!--====================================================================
END OF MEMORY!
=====================================================================-->}\
<hr style="border: 0; border-top: 3px double #8c8c8c;">\
</div>\
{<!--====================================================================
END OF ACTION UI! //
****FOOTER****
=====================================================================-->}\
|next>[<footer class="footer">\
<div class="flex-container">\
<span class="flex-item"><span class="menuButton">[ [[Entrance]] ]</span></span>
<span class="flex-item"><span class="menuButton">[ [[The common room]] ]</span></span>
<span class="flex-item"><span class="menuButton">[ [[The hallway]] ]</span></span>
</div>\
</footer>]\
{<!--====================================================================
END OF FOOTER!
****HIDDEN****
=====================================================================-->}\
{
(if: visits > 1)[(show: ?memory)]
(click: "note")[(set: $invRooms to it - (a: "a note"))(set: $inv to it + (a: "a note"))(replace: ?story)[(display: "The note")](replace: ?desc)[You take the note. //what DID happen last night?// You try to remember where you last saw Roommate 3's deck...]]
(click: "framed picture")[
(replace: ?story)[
The frame hangs between the fridge and the kitchen cabinets. (if: $invTarot contains "Tarot 17-The Star")[The frame is empty.](else:)[It houses a card that reads "A csillag".]]]
(click:"A csillag")[
(set:
$invRooms to it - (a: "Tarot 17-The Star"),
$invTarot to it + (a: "Tarot 17-The Star")
)
(display: 'clock-add15')
(replace: ?desc)[
The framed card depicts starry sky and a nude figure stepping from a hilly terrain into ankle deep water. One large 6 pointed star dominates the sky. The figure wears a red scarf draped over one shoulder and pours out 2 yellow pitchers into the pool below her. You remove the frame from the wall, and collect the card. You return the empty frame to the wall.
]
]
}[<img src="https://thepapercutarcade.ca/fiction/kay/images/cyow-skull2.png" alt="skull" height="400" width="400" />]
<hr style="border: 0; border-top: 3px double #8c8c8c;">\
[**Location**: (print: (passage:)'s name)]\
</div>\
</div>\
{<!--========================================================================
END OF SIDEBAR! //
****STORY****
========================================================================
=====================================================================-->}\
<div class="merStory">\
[\
This describes the entrance to the communal pod. You can put your shoes and on and head out for errands, look at the picture frame (framed tarot).
Padded gloves.
If you're drunk - there is a memory here.
(if: $invTarot contains "Tarot 07-The Chariot")[An empty picture frame is here.](else:)[framed picture]
]<story|
</div>\
</div>\
{<!--====================================================================
--END OF UPPER UI!-- //
****DESC****
=====================================================================-->}\
<div class="merAction">\
<hr style="border: 0; border-top: 3px double #8c8c8c;">\
[\
Some kind of action.
{<!--====================================================================
****MEMORY****!--
=====================================================================-->}\
[
](memory|\
]<desc|\
{<!--====================================================================
END OF MEMORY!
=====================================================================-->}\
<hr style="border: 0; border-top: 3px double #8c8c8c;">\
</div>\
{<!--====================================================================
END OF ACTION UI! //
****FOOTER****
=====================================================================-->}\
|next>[<footer class="footer">\
<div class="flex-container">\
<span class="flex-item"><span class="menuButton">[ [[Errands]] ]</span></span>
<span class="flex-item"><span class="menuButton">[ [[The common room]] ]</span></span>
<span class="flex-item"><span class="menuButton">[ [[The kitchen ]] ]</span></span>
<span class="flex-item"><span class="menuButton">[ [[The hallway]] ]</span></span>
</div>\
</footer>]\
{<!--====================================================================
END OF FOOTER!
****HIDDEN****
=====================================================================-->}\
{
(if: visits > 1)[(show: ?memory)]
(click: "framed picture")[
(replace: ?story)[
The frame hangs desc. It houses a card that reads "The Chariot".]
]
(click:"The Chariot")[
(set:
$invRooms to it - (a: "Tarot 07-The Chariot"),
$invTarot to it + (a: "Tarot 07-The Chariot")
)
(display: 'clock-add15')
(replace: ?desc)[
The framed card depicts stuff. You remove the frame from the wall, and collect the card. You return the empty frame to the wall.
]
]
}[<img src="https://thepapercutarcade.ca/fiction/kay/images/cyow-skull2.png" alt="skull" height="400" width="400" />]
<hr style="border: 0; border-top: 3px double #8c8c8c;">\
[**Location**: (print: (passage:)'s name)]\
</div>\
</div>\
{<!--========================================================================
END OF SIDEBAR! //
****STORY****
========================================================================
=====================================================================-->}\
<div class="merStory">\
[
You open the front door. The sunlight is blaring. Uncertain of why you would go outside with no agenda and a massive hangover, you go back inside.
]<story|
</div>\
</div>\
{<!--====================================================================
--END OF UPPER UI!-- //
****DESC****
=====================================================================-->}\
<div class="merAction">\
<hr style="border: 0; border-top: 3px double #8c8c8c;">\
[Well, that happened.
{<!--====================================================================
****MEMORY****!--
=====================================================================-->}\
[
](memory|
]<desc|\
{<!--====================================================================
END OF MEMORY!
=====================================================================-->}\
<hr style="border: 0; border-top: 3px double #8c8c8c;">\
</div>\
{<!--====================================================================
END OF ACTION UI! //
****FOOTER****
=====================================================================-->}\
|next>[<footer class="footer">\
<div class="flex-container">\
<span class="flex-item"><span class="menuButton">[[[Go back inside|Entrance]]]</span></span>
</div>\
</footer>]\
{<!--====================================================================
END OF FOOTER!
****HIDDEN****
=====================================================================-->}\
{
(if: visits > 1)[(show: ?memory)]
}<div class="notes">[I do not want to talk about what happened. Please just gather my cards and leave them outside my door. Yeong Ki has a key to my room so you can give it to them if they beat me home.
Let us pretend it never happened. Just help me get my cards back together.
I hope you have a good summer. Please do not be around at the cluster when I get back at 5PM. I will not be going to dinner and have booked an earlier flight back home.
I will write to you if I want to talk later this summer, but don't call me.
-AV.]</div>[
(if: $lights's Hall is 1)[\
<img src="https://thepapercutarcade.ca/fiction/kay/images/cyow-hall.png" alt="skull" height="400" width="400" />]
(else:)[\
<img src="https://thepapercutarcade.ca/fiction/kay/images/cyow-hall-dark.png" alt="skull" height="400" width="400" />]
]\
<hr style="border: 0; border-top: 3px double #8c8c8c;">\
[**Location**: (print: (passage:)'s name)]\
</div>\
</div>\
{<!--========================================================================
END OF SIDEBAR! //
****STORY****
========================================================================
=====================================================================-->}\
<div class="merStory">\
[\
(if: $onetimeevents contains "streaked")[You peek your head out after your skin show, and find no one in the hall. Your roommate is no where to be seen and all the doors are shut. You can hear the fan in the bathroom.
]\
The hall has a set of 2 dorm rooms are set into each wall, and hall ends at the communal washroom. [(if: $lights's Hall is 0)[ The hall is dark but lights spills out from common room at the other end of the hall. ](else:)[ The lit hall opens out into the common room.(unless: $invTarot contains "Tarot 19-The Sun")[(if: (history:) contains "The bathroom")[ There is a framed picture half-hidden behind the bathroom door.]]]]<light|
]<story|
</div>\
</div>\
{<!--====================================================================
--END OF UPPER UI!-- //
****DESC****
=====================================================================-->}\
<div class="merAction">\
<hr style="border: 0; border-top: 3px double #8c8c8c;">\
[\
[It is quiet. ]\
{<!--====================================================================
****MEMORY****!--
=====================================================================-->}\
[(if: $invTarot contains "Tarot 19-The Sun")[You picked up (if: $onetimeevents contains "theWanderer")[and fumbled](else:) some cards here.]\
](memory|\
]<desc|\
{<!--====================================================================
END OF MEMORY!
=====================================================================-->}\
<hr style="border: 0; border-top: 3px double #8c8c8c;">\
</div>\
{<!--====================================================================
END OF ACTION UI! //
****FOOTER****
=====================================================================-->}\
|next>[<footer class="footer">\
<div class="flex-container">\
<span class="flex-item"><span class="menuButton">[ [[The bathroom]]]</span></span>
<span class="flex-item"><span class="menuButton">[ (link:"Roommates' Bedrooms")[(replace: ?desc)[You each installed a new magnetic white board within reach, outside your rooms when you moved in. Everyone's door is closed.](replace: ?next)[\
<footer class="footer">\
<div class="flex-container">\
<span class="flex-item"><span class="menuButton">[ [(link: "Justice room")[(replace: ?desc)[Justice room is unlocked. Red and white magnets surround a message. It reads: Back Monday. Travel safe Roommate three - see you in aug! -JT](replace: ?RM1)[ [[Enter Justice room|Justice room]] ] ]]<RM1| ]</span></span>
<span class="flex-item"><span class="menuButton">[ [(link: "Kim Yeong-Ki room")[(replace: ?desc)[Yeong-Ki's room is unlocked. Their white board is covered in post-it notes written in English and Korean. You can still see the dry erase message from the start of semester under all the paper; "Dry erase markers and erasers are in the kitchen."](replace: ?RM2)[ [[Enter Yeong-Ki's room|Kim Yeong-Ki room]] ] ]]<RM2| ]</span></span>
<span class="flex-item"><span class="menuButton">[\
(unless: $inv contains "the key")[\
(link-repeat: "Their bedroom")[(replace: ?story)[The feature message on THEIR whiteboard is written in large block letters; RETURN SUNDAY 5PM. A smaller list is scribbled in Hungarian to one side under which some cute zodiac themed magnets are gathered.]\
(if: $doorTrial < 10)[\
(if: $doorTrial > 3)[\
(set: $doorTrial to it + 1)\
(replace: ?desc)[LOCKED. If you want to $oops[break in] get in there, you're gonna need to unlock it.]\
]\
(else:)[\
(set: $doorTrial to it +1)\
(replace: ?desc)[The door is locked.]\
]\
]\
<!--Your $doorTrial is 10!-->\
(else:)[\
(unless: $achievement contains "It's L O C K E D")[\
(set: $achievement to it + (a: "It's L O C K E D"))\
(replace: ?desc)[You hear a click. The doorknob doesn't even turn now.]\
]\
<!--Your $achievement does contain LOCKED!-->\
(else:)[\
(replace: ?desc)[The door is locked and handle is jammed.]\
]\
]\
]\
]\
<!--Your inventory contains "the key"!-->\
(else:)[ [[Enter their bedroom|Almássy Vadas's bedroom]] ]\
]</span></span>
<span class="flex-item"><span class="menuButton">[ [[Other rooms|The hallway]] ]</span></span></div>\
</footer>
]] ]</span></span>
<span class="flex-item"><span class="menuButton">[ [(link: "Your bedroom")[(replace: ?desc)[Your bedroom is unlocked, and the white board is empty.](replace: ?yours)[ [[Enter your bedroom|Your bedroom]] ] ]]<yours| ]</span></span>
<span class="flex-item"><span class="menuButton">[ [[The common room]]]</span></span>
</div>\
</footer>]\
{<!--====================================================================
END OF FOOTER!
****HIDDEN****
=====================================================================-->}\
{
(if: visits is 1)[(show: ?memory)]
(click: "framed picture")[
(replace: ?story)[
The frame houses a card that reads "A vàndor". It is hung on a tiny section of wall between the bathroom, and the door to Kendra's bedroom.]]
(click:"something near the baseboards")[
(set:
$invRooms to it - (a: "Tarot 19-The Sun", "Tarot 20-Judgement", "Tarot 10-Wheel of Fortune"),
$invTarot to it + (a: "Tarot 19-The Sun", "Tarot 20-Judgement", "Tarot 10-Wheel of Fortune")
)
(replace: ?desc)[
You see 3 more of Almàssy's cards - caught between the baseboard and the wall. You pick them up and add them to your deck.
]
]
(click: "A vàndor")[(replace: ?desc)[You move the bathroom door aside and full expose the framed image. The Wanderer card shows a figure in a jester's hat, holding a walking stick and flanked by a prancing, yellow dog. You remove the frame from the wall, and go to collect the card when you fumble, sending the card flying over your shoulder and into the common room.(display: 'clock-add15')(set: $onetimeevents to it + (a: "theWanderer")) (link: "Replace the frame.")[(replace: ?story)[You replace the frame and step back from the wall. The hallway is quiet. (if: $lights's Hall is 0)[It is dark.](else:)[(unless: $invTarot contains "Tarot 19-The Sun")[\
Your eye catches the light reflecting off something near the baseboards.]]]]]]
(click: "dark")[(set: $lights's Hall to 1)(replace: ?light)[The hall is lit up and opens out into the common room.](replace: ?desc)[You feel up the wall and eventually find the textured surface of the lightswitch. You slap on the hallway light. (if: $hangover < -1)[ //Whhhhyyyyy.// ]]]
}(if: (history: )'s last contains "bathroom")[ [<img src="https://thepapercutarcade.ca/fiction/kay/images/cyow-health2.png" alt="skull" height="400" width="400" />]
<hr style="border: 0; border-top: 3px double #8c8c8c;">\
[**You look in the mirror.**] ]\
(else:)[ [<img src="https://thepapercutarcade.ca/fiction/kay/images/cyow-health.png" alt="skull" height="400" width="400" />]\
<hr style="border: 0; border-top: 3px double #8c8c8c;">\
[**You check in with yourself.**] ]\
</div>\
</div>\
<!--END OF SIDEBAR!-->\
<div class="merStory">\
[\
(if: $bladder's fullness >= 90)[YOUR BLADDER IS (print: $bladder's desc).]
(else:)[\
[You are $hungerstatus (if: $washyourdamnhands is 2)[, dirty ]and feel $sobrietystatus. You (if: $charisma < 1.25)[worry](else:)[think] people will find you $charismastatus today. You currently feel $dexteritystatus, and are in a $moodstatus mood. Your grasp on reality is $sanitystatus. (if: $bladder's fullness > 70)[Your bladder is (print: $bladder's desc).]]
[You're at about (print: $overall)% of when you're at your best.(if: $overall < 60)[..and that's certainly not today.](else-if: $overall < 95)[...but you've certainly had worse days.]
<hr style="border: 0; border-top: 3px double #8c8c8c;">
[If life were a game, (unless: $achievement's length > 0)[you'd be losing.](else:)[you have successfully:]]
[<div class="flex-container"><div><img src="https://thepapercutarcade.ca/fiction/kay/images/face-with-open-mouth-vomiting.png" class="achievement" /></div><div> Learned a valueable life lesson.</div></div>](achievement1|\
[Achievement 2](achievement2|\
[Achievement 3](achievement3|\
[Achievement 4](achievement4|\
[TEST: (print: $achievement.join(", "))]\
]]\
]<story|\
</div>\
</div>\
<!--END OF UPPER UI!-->\
<hr style="border: 0; border-top: 3px double #8c8c8c;">\
<div class="merAction">\
[(if: $bladder's fullness >= 90)[\
(if: (history:)'s last contains "bathroom")[You decide to ignore your screaming bladder to take a peek at yourself in the mirror. Sure.(display: "clock-add5")]\
(else:)[\
Go to the bathroom. Go to the bathroom NOW.
]\
]\
(else:)
[You are $staminastatus, (unless: $hangover >=1)[$hangoverstatus ,] and $sociabilitystatus. (if: $headache's severity > 0)[You have a headache (if: $inv contains "water" and "acetaminophen")[. (link: "Take an acetaminophen.")[(set: $acetaminophen's durationrm to 240, $acetaminophen's qnty to 11, $acetaminophen's consumed to it + 1, $headache's severity to it - 2, $dexterity to it + 0.25) ]](else-if: $inv contains "acetaminophen")[and you're on the look out for a glass so you can take an acetaminophen.](else:)[and you're on the look out for some acetaminophen]. (if: $onetimeevents contains "needShower")[You need (if: $clock's gameday is 1)[another ]shower.]\
]]\
]<desc|\
</div>\
<hr style="border: 0; border-top: 3px double #8c8c8c;">\
<!--END OF ACTION UI!-->\
(if: $bladder's fullness >= 90)[\
<footer class="footer">\
<div class="flex-container">\
<span class="flex-item"><span class="menuButton">[(if: (history:)'s last contains "The bathroom")[\
(alert: "That was close...")
(link-reveal-goto: "Use toliet", "The bathroom")
]
(else:)[\
(link-reveal-goto: "RUN to the bathroom", "The bathroom - sober")[(set: $bladder's fullness to 95)]\
]\
]</span></span>
<span class="flex-item"><span class="menuButton">[(link-goto: "Return", (history:)'s last)]</span></span>
</div>\
</footer>]
(else:)[\
|next>[<footer class="footer">\
<div class="flex-container">\
<span class="flex-item"><span class="menuButton">[(link-goto: "Return", (history:)'s last)]</span></span>
</div>\
</footer>]]\
{
(if: $achievement contains "bad choice")[(show: ?achievement1)]
(if: $achievement contains "clean laundry")[(show: ?achievement2)]
(if: $achievement contains "V")[(show: ?achievement3)]
(if: $achievement contains "y")[(show: ?achievement4)]
}[<!--hunger Set-Up--!>]\
{
[<!--hunger 1.5 MAXIMUM--!>]
(if: $hunger >= 1.5)
[
{
(set: $hungerstatus to "overfull")
}
]
[<!--hunger 1--!>]
(else-if: $hunger >= 1.25)
[
{
(set: $hungerstatus to "satisfied")
}
]
[<!--hunger 0.5--!>]
(else-if: $hunger >= 0.5)
[
{
(set: $hungerstatus to "hungry")
}
]
[<!--hunger 0.25 MINIMUM--!>]
(else:)
[
{
(set: $hungerstatus to "starving")
(set: $alertstatus to "distracted")
}
]
}\
[<!--stamina Set-Up--!>]\
{
[<!--stamina 1.5 MAXIMUM--!>]
(if: $stamina >= 1.5)
[
{
(set: $staminastatus to "pumped")
}
]
[<!--stamina 1--!>]
(else-if: $stamina >= 1.25)
[
{
(set: $staminastatus to "rested")
}
]
[<!--stamina 0.5--!>]
(else-if: $stamina >= 0.5)
[
{
(set: $staminastatus to "tired")
}
]
[<!--stamina 0.25 MINIMUM--!>]
(else:)
[
{
(set: $staminastatus to "exhausted")
(set: $alertstatus to "distracted")
}
]
}\
[<!--charisma Set-Up--!>]\
{
[<!--charisma 1.5 MAXIMUM--!>]
(if: $charisma >= 1.5)
[
{
(set: $charismastatus to "compelling")
}
]
[<!--charisma 1--!>]
(else-if: $charisma >= 1.25)
[
{
(set: $charismastatus to "good")
}
]
[<!--charisma 0.5--!>]
(else-if: $charisma >= 0.5)
[
{
(set: $charismastatus to "rough")
}
]
[<!--charisma 0.25 MINIMUM--!>]
(else:)
[
{
(set: $charismastatus to "repulsive")
(set: $alertstatus to "distracted")
}
]
}\
[<!--dexterity Set-Up--!>]\
{
[<!--dexterity 1.5 MAXIMUM--!>]
(if: $dexterity >= 1.5)
[
{
(set: $dexteritystatus to "agile")
}
]
[<!--dexterity 1--!>]
(else-if: $dexterity >= 1.25)
[
{
(set: $dexteritystatus to "mobile")
}
]
[<!--dexterity 0.5--!>]
(else-if: $dexterity >= 0.5)
[
{
(set: $dexteritystatus to "clumsy")
}
]
[<!--dexterity 0.25 MINIMUM--!>]
(else:)
[
{
(set: $dexteritystatus to "immobile")
(set: $alertstatus to "distracted")
}
]
}\
[<!--mood Set-Up--!>]\
{
[<!--mood 1.5 MAXIMUM--!>]
(if: $mood >= 1.5)
[
{
(set: $moodstatus to "positive")
}
]
[<!--mood 1--!>]
(else-if: $mood >= 1.25)
[
{
(set: $moodstatus to "neutral")
}
]
[<!--mood 0.5--!>]
(else-if: $mood >= 0.5)
[
{
(set: $moodstatus to "negative")
}
]
[<!--mood 0.25 MINIMUM--!>]
(else:)
[
{
(set: $moodstatus to "violent")
(set: $alertstatus to "distracted")
}
]
}\
[<!--sobriety Set-Up--!>]\
{
[<!--sobriety 1.5 MAXIMUM--!>]
(if: $sobriety >= 1.5)
[
{
(set: $sobrietystatus to "energized")
}
]
[<!--sobriety 1--!>]
(else-if: $sobriety >= 1.25)
[
{
(set: $sobrietystatus to "sober")
}
]
[<!--sobriety 0.5--!>]
(else-if: $sobriety >= 0.5)
[
{
(set: $sobrietystatus to "unsteady")
}
]
[<!--sobriety 0.25 MINIMUM--!>]
(else:)
[
{
(set: $sobrietystatus to "inebriated")
(set: $alertstatus to "distracted")
}
]
}\
[<!--hangover Set-Up!-->]\
{
[<!--hangover 4 MAXIMUM!-->]
(if: $hangover <= -3)
[
{
(set: $hangoverstatus to "severly hungover")
}
]
[<!--hangover 3!-->]
(else-if: $hangover <= -2)
[
{
(set: $hangoverstatus to "hungover")
}
]
[<!--hangover 2!-->]
(else-if: $hangover <= -1)
[
{
(set: $hangoverstatus to "mildly hungover")
}
]
[<!--hangover 1 MINIMUM!-->]
(else:)
[
{
(set: $hangoverstatus to "ready for another drink")
}
]
}\
[<!--sociability Set-Up--!>]\
{
[<!--sociability 1.5 MAXIMUM--!>]
(if: $sociability >= 1.5)
[
{
(set: $sociabilitystatus to "hypersocial")
}
]
[<!--sociability 1--!>]
(else-if: $sociability >= 1.25)
[
{
(set: $sociabilitystatus to "social")
}
]
[<!--sociability 0.5--!>]
(else-if: $sociability >= 0.5)
[
{
(set: $sociabilitystatus to "disconnected")
}
]
[<!--sociability 0.25 MINIMUM--!>]
(else:)
[
{
(set: $sociabilitystatus to "antisocial")
(set: $alertstatus to "distracted")
}
]
}\
[<!--sanity Set-Up--!>]\
{
[<!--sanity 1.5 MAXIMUM--!>]
(if: $sanity >= 1.5)
[
{
(set: $sanitystatus to "grounded")
}
]
[<!--sanity 1--!>]
(else-if: $sanity >= 1.25)
[
{
(set: $sanitystatus to "flexible")
}
]
[<!--sanity 0.5--!>]
(else-if: $sanity >= 0.5)
[
{
(set: $sanitystatus to "irrational")
}
]
[<!--sanity 0.25 MINIMUM--!>]
(else:)
[
{
(set: $sanitystatus to "psychotic")
(set: $alertstatus to "distracted")
}
]
}\
\[<!--stress Set-Up--!>]\
{
\[<!--stress MAXIMUM--!>]\
(if: $stress >= 5)
[
(if: $stresscount is 0)[
(set: $stresscount to 12)
]
(else:)[
(set: $stresscount to it + 1)
]
(set: $stressstatus to "burned out",
$sanity to it - 0.25,
$stamina to it - 0.25)
]
[<!--stress 3--!>]
(else-if: $stress >= 4)
[
(if: $stresscount is 0)[
(set: $stresscount to 1)
]
(else:)[
(set: $stresscount to it + 1)
]
(set: $stressstatus to "unsteady",
$sanity to it - 0.25)
]
[<!--stress 2--!>]
(else-if: $stress >= 2)
[
(if: $stresscount > 1)[
(set: $stresscount to it - 1)]
(set: $stressstatus to "stressed", )
]
[<!--stress MINIMUM--!>]
(else:)
[
(if: $stresscount > 1)[
(set: $stresscount to it - 2)]
(set: $stressstatus to "manageable")
]
}\
\[<!--Headaches Set-Up--!>]\
{
(if: $stresscount >= 8 and $headache's severity is 0)
[
(set: $headache's severity to 1, $headache's durationrm to 240)
]
(else-if: $stresscount >=12 and $headache is 1)
[
(set: $headache's severity to 2, $headache's durationrm to it + 240)
]
(else-if: $stresscount >=16 and $headache is 2)
[
(set: $headache's severity to 3, $headache's durationrm to it + 240)
]
(if: $acetaminophen's durationrm < 1)
[
(set: $headache's severity to (random: 1,3), $headache's durationrm to (random: 240,4320))
]
(else-if: $acetaminophen's durationrm < 48 and $headache's severity is 0)
[
(set: $headache's severity to (either: 0,0,1,2))
(unless: $headache's severity is 0)[
(set: $headache's durationrm to 240)
]
]
}\
{
[<!--Bladder Set-Up-->]\
(if: $bladder's fullness >= 90)
[(set: $bladder's desc to 'IN URGENT NEED OF A WASHROOM')]
(else-if: $bladder's fullness >=60)
[(set: $bladder's desc to 'sloshing')]
(else-if: $bladder's fullness >=35)
[(set: $bladder's desc to 'fairly empty')]
(else:)
[(set: $bladder's desc to 'empty')]
}{(unless: (passage:)'s tags contains "end-game")[
(if: $clock's gameday is 2 and $clock's hr >= 17)[(goto: "End Game")]\
(else:)[]]
(if: $onetimeevents contains "powerBed")[(show: ?outlet)]
(unless: (passage:)'s tags contains "inventory")[
(if: (passage:)'s tags contains "dormroom")[
(set: $indorm to 1)
]
(else:)[
(set: $indorm to 0)
]
]}\
<hr style="border: 0; border-top: 3px double #8c8c8c;" />\
<div class="flex-container"><div class="merStatus">\
(unless: (passage:)'s tags contains "prebarf" or "inventory")[\
[[Status]]
(if: (passage:)'s tags contains "memory")[
<div class="merMemory">[[]<remembering|](memory|</a>
]\
(if: $bladder's fullness > 99)[\
You have wet your pants.
{(set:
$bladder's fullness to 0,
$charisma to 0.25,
$stress to it + 0.5,
$mood to it - 0.5,
$achievement to it + (a: "trouser tinkler")
)}\
(unless: $onetimeevents contains "needShower")[\
(set: $onetimeevents to it + (a: "peed", "needShower"))
]\
(else:)[\
(set: $onetimeevents to it + (a: "peed"))
]\
]\
(else-if: $bladder's fullness >= 90)[!!]\
(else-if: $bladder's fullness >= 75)[!]\
]\
(else:)[\
(if: (passage:)'s tags contains "Status" or "inventory")[]\
(else:)[~~Status~~]\
]\
</div>\
<div class="merInventory">\
(if: (passage:)'s tags contains "prebarf" or "Status")[]\
(else-if: (passage:)'s tags contains "inventory")[You check your (if: $inv contains "my wheelchair")[pockets and cargo shelf](else:)[pockets...]]\
(else:)[ |time)[(display: 'clock-display') | ][[Inventory]] ]\
</div>\
</div>\
<hr style="border: 0; border-top: 3px double #8c8c8c;" />\
<div class="merContent">\
<div class="merSidebar">\
<div class="merImage">
{(if: (passage:)'s tags contains "clock")[(show: ?time)]
(else-if: $inv contains "your phone")[(show: ?time)]}<!--Check Player Stats-->\
(display: "Stat Check")
\<!--TimeClock-->\
{
(if: $inv contains "your wheelchair")[
(if: (passage:)'s tags contains '5min')[(display: 'clock-add5')]
(else-if: (passage:)'s tags contains '15min')[(display: 'clock-add15')](else-if: (passage:)'s tags contains '30min')[(display: 'clock-add30')]
(else:)[(display: 'clock-add60')]]
(else-if: $inv contains "your crutches")[
(if: (passage:)'s tags contains '5min')[(display: 'clock-add15')]
(else-if: (passage:)'s tags contains '15min')[(display: 'clock-add30')](else-if: (passage:)'s tags contains '30min')[(display: 'clock-add60')]
(else:)[(display: 'clock-add60')]]
(else:)[
(if: (passage:)'s tags contains '5min')[(display: 'clock-add30')]
(else-if: (passage:)'s tags contains '15min')[(display: 'clock-add60')](else-if: (passage:)'s tags contains '30min')[(display: 'clock-add60')]
(else:)[(display: 'clock-add60')]]
}(set: $clock's min to it + $timeUp)\
(if: $clock's min >= 60)[\
(set: $clock's hr to it + 1)\
(set: $clock's min to it - 60)\
]\
(if: $clock's hr >= 24)[\
(set: $clock's day to it +1, $clock's gameday to it + 1)\
(set: $clock's hr to it - 24)\
]\
{
(if: $clock's day is 1)[(set: $dow to "Saturday")(set: $weather to (either: "sunny", "cloudy", "raining"))]
(else-if: $clock's day is 2)[(set: $dow to "Sunday")(set: $weather to (either: "sunny", "cloudy", "raining"))]
(else-if: $clock's day is 3)[(set: $dow to "Monday")(set: $weather to (either: "sunny", "cloudy", "raining"))]
}(set: $timeUp to 5)\
{
[<!--Phone Charging!-->]
(if: $phonemode is 2)[(set: $phonecharge to it - 1)]
(if: $phonemode is 1 and $phonecharge < 100)[(set: $phonecharge to it + 10)]
(else-if: $phonemode is 1 and $phonecharge > 100)[(set: $phonecharge to 100)]
(else:)[<!--Do Nothing!-->]
}\
[<!--Blackout Counter!-->]\
{
(if: $blkoutCount > 0 and $blkoutCount <60)
[(set: $blkoutCount to it + 5)]
}\
\[<!--Drug Counter!-->]\
{
(unless: $headache's severity is 0)[
(set: $headache's durationrm to it - 1)
]
(else:)[(set: $headache's durationrm to 0)]
(if:
$acetaminophen's durationrm > 0)[
(set:
$acetaminophen's durationrm to it - 5)
]
}\
{
(set: $bladder's fullness to it + 1)
[<!--Hair Drying!-->]
(if: $wethair's timer is > 0)[(set: $wethair's timer to it - 5)]
(else:)[(set: $wethair's status to 0)]
}\
(display: 'clock-check')(set: $timeUp to 15)\
{
[<!--Phone Charging!-->]
(if: $phonemode is 2)[(set: $phonecharge to it - 5)]
(if: $phonemode is 1 and $phonecharge < 100)[(set: $phonecharge to it + 25)]
(else-if: $phonemode is 1 and $phonecharge > 100)[(set: $phonecharge to 100)]
(else:)[<!--Do Nothing!-->]
}\
[<!--Blackout Counter!-->]\
{
(if: $blkoutCount > 0 and $blkoutCount <60)
[(set: $blkoutCount to it + 15)]
}\
\[<!--Drug Counter!-->]\
{
(unless: $headache's severity is 0)[
(set: $headache's durationrm to it - 5)
]
(else:)[(set: $headache's durationrm to 0)]
(if:
$acetaminophen's durationrm > 0)[
(set:
$acetaminophen's durationrm to it - 15)
]
}\
{
(set: $bladder's fullness to it + 3)
[<!--Hair Drying!-->]
(if: $wethair's timer is > 0)[(set: $wethair's timer to it - 15)]
(else:)[(set: $wethair's status to 0)]
}\
(display: 'clock-check')
(set: $timeUp to 30)\
{
[<!--Phone Charging!-->]
(if: $phonemode is 2)[(set: $phonecharge to it - 10)]
(if: $phonemode is 1 and $phonecharge < 100)[(set: $phonecharge to it + 50)]
(else-if: $phonemode is 1 and $phonecharge > 100)[(set: $phonecharge to 100)]
(else:)[<!--Do Nothing!-->]
}\
[<!--Blackout Counter!-->]\
{
(if: $blkoutCount > 0 and $blkoutCount <60)
[(set: $blkoutCount to it + 30)]
}\
\[<!--Drug Counter!-->]\
{
(unless: $headache's severity is 0)[
(set: $headache's durationrm to it - 8)
]
(else:)[(set: $headache's durationrm to 0)]
(if:
$acetaminophen's durationrm > 0)[
(set:
$acetaminophen's durationrm to it - 30)
]
}\
{
(set: $bladder's fullness to it + 6)
[<!--Hair Drying!-->]
(if: $wethair's timer is > 0)[(set: $wethair's timer to it - 30)]
(else:)[(set: $wethair's status to 0)]
}\
(display: 'clock-check')(set: $timeUp to 30)\
{
[<!--Phone Charging!-->]
(if: $phonemode is 2)[(set: $phonecharge to it - 25)]
(if: $phonemode is 1 and $phonecharge < 100)[(set: $phonecharge to it + 85)]
(else-if: $phonemode is 1 and $phonecharge > 100)[(set: $phonecharge to 100)]
(else:)[<!--Do Nothing!-->]
}\
[<!--Blackout Counter!-->]\
{
(if: $blkoutCount > 0 and $blkoutCount <60)
[(set: $blkoutCount to it + 55)]
}\
\[<!--Drug Counter!-->]\
{
(unless: $headache's severity is 0)[
(set: $headache's durationrm to it - 10)
]
(else:)[(set: $headache's durationrm to 0)]
(if:
$acetaminophen's durationrm > 0)[
(set:
$acetaminophen's durationrm to it - 60)
]
}\
{
(set: $bladder's fullness to it + 12)
[<!--Hair Drying!-->]
(if: $wethair's timer is > 0)[(set: $wethair's timer to it - 60)]
(else:)[(set: $wethair's status to 0)]
}\
(display: 'clock-check')[(print: $clock's hr):{
(if: $clock's min >= 10)[
(print: $clock's min)
](else:)[
(print: '0' + (text: $clock's min))
]
}][You turn on your phone. The time is (display: 'clock-display'), $dow.
Your phone is cracked. It has a few apps - none of which interest you as you toggle the mute, dim the screen and strain to check your messages. No new messages. When you blink, a glowing rectangle lingers in your vision and you feel nauteous.
Your phone's power charge is at (print: $phonecharge.toFixed(0))%. (set: $onetimeevents to it + (a: "phoneFirst"))(link:"Charge phone.")[(set: $phonemode to 1)(set: $inv to it - (a: "phone"))(set: $invDrom to it + (a: "phone"))(display:"Charging")]\
]\
]\
(else:)[\
(if: $phonecharge > 0)[[Your smart phone is rectangular and has a cracked black face plate. It appears you have one new message. You have a few apps installed (mostly match 3 games) but playing them gives you glass splinters. Your phone's power charge is at (print: $phonecharge.toFixed(0))%. (link:"Charge phone.")[(set: $phonemode to 1)(set: $inv to it - (a: "phone"))(set: $invDorm to it + (a: "phone"))(display:"Charging")]<phonedisplay|]\
(link-repeat:"Check contact list.")[(replace: ?phonedisplay)[(display: "contacts")]\
]
(link-repeat:"Play Match 3.")[(replace: ?phonedisplay)[(set: $match3 to (random: 1,4))\
{
(if: $match3 is 1)[You play 5 minutes of match 3. You do not beat your top score and you get a new splinter.(set: $phonecharge to it -10)(set: $dexterity to it - 0.5)(set: $clock's min to it + 5)]
(else-if: $match3 is 2 or 3)[You barely focus as you play 5 minutes of match 3 - as you suck at your new glass splinter, you don't bother looking at the score (if: $headache > 1)[and now your head is really throbbing](else:)[]... (set: $phonecharge to it -5)(set: $headache to it + 1)(set: $dexterity to it - 0.5)(set: $clock's min to it + 5)]
(else-if: $match3 is 4)[You play 15 minutes of match 3, avoid all the splinters, and beat your top score by 150! (set: $phonecharge to it -10)(set: ($mood to it + 0.25))(set: $clock's min to it + 15)]
}\
]\
]
(link-repeat:"Display your notes.")[(replace: ?phonedisplay)[(display: "notepad")]\
]\
]\
(else:)[Your phone is dead. (if: $inv contains "a phone charger")[You need to find an outlet to plug in.](else:)[You need to find a phone charger.]]\
]|activeCall>[\
<u>My Contacts</u>
Mom, (link-repeat: "text")[(replace: ?activeCall)[(display: "mom")]] |MOMcall)[| (link: "call")[(replace: ?activeCall)[(set: $onetimeevents to it + "calledMom")(display: "call mom")]\
]\
]\
(unless: $onetimeevents contains "calledMom")[(show: ?MOMcall)]
\
Shannon, (link-repeat: "text")[(replace: ?activeCall)[(display: "conv_shannon")]] |SHANNONcall)[| (link: "call")[(replace: ?activeCall)[(set: $onetimeevents to it + (a: "calledShannon"))(display: "call_shannon")]\
]\
]\
(unless: $onetimeevents contains "calledShannon")[(show: ?SHANNONcall)]
\
Peter, (link-repeat: "text")[|PETERchat)[(replace: ?activeCall)[(display: "conv_randomstart")(set: $onetimeevents to it + (a: "textmissedPeter"))]\
]\
(unless: $drappt is 2)[(show: ?PETERchat)]\
(else:)[(replace: ?activeCall)[(display: "conv_peter")]\
]\
]
\
Tiffany, (link-repeat: "text")[|TIFFANYchat)[(replace: ?activeCall)[
(display: "conv_randomstart")
(set: $onetimeevents to it + (a: "textmissedTiffany"))]]
(unless: $drappt is 2)[(show: ?TIFFANYchat)]
(else:)[(replace: ?activeCall)[(display: "conv_tiffany")]]]
\
Kevin, (link-repeat: "text")[{
|KEVINchat)[(replace: ?activeCall)[
(display: "conv_randomstart")
(set: $onetimeevents to it + (a: "textmissedKevin"))]]
(unless: $drappt is 2)[(show: ?KEVINchat)]
(else:)[(replace: ?activeCall)[(display: "conv_kevin")]]
}]\
]|pickup)[You pocket your partially charged phone at (print: $phonecharge.toFixed(0))%.{
(set: ($invDorm to it - (a: "your phone")),
($inv to it + (a: "your phone")),
($phonemode to 2))
}\
]\
(if: $phonemode is 1 and $phonecharge is < 5)[\
|phonecharging>[Your device is currently charging.] (link: "Take phone.")[(replace: ?phonecharging)[(show: ?pickup)]]]\
(else-if: $phonemode is 1 and $phonecharge is < 20)[\
|phonecharging>[Your device is currently charging and is in low power mode.] (link: "Take phone.")[(replace: ?phonecharging)[(show: ?pickup)]]]\
(else-if: $phonemode is 1 and $phonecharge is < 50)[\
|phonecharging>[Your device is currently charging and is at (print: $phonecharge.toFixed(0))%.] (link: "Take phone.")[(replace: ?phonecharging)[(show: ?pickup)]]]\
(else-if: $phonemode is 1 and $phonecharge is <= 100)[\
(set: $phonecharge to 100)|phoneready>[Your device is finished charging and is at (print: $phonecharge.toFixed(0))%.] (link: "Take phone.") [(replace: ?phoneready)[You pocket your fully charged phone. {
(set:
$invDorm to it - (a: "your phone"),
$inv to it + (a: "your phone"),
$phonemode to 2)
}\
]\
]\
]\
(else:)\
[You plug in your phone.(set: ($phonemode to 1))\
{
(if: (passage:)'s name is "Your bedroom")
[
(set: $invDorm to it + (a: "your phone"), $inv to it - (a: "your phone"))
]
}\
][<img src="https://thepapercutarcade.ca/fiction/kay/images/cyow-skull2.png" alt="skull" height="400" width="400" />]
<hr style="border: 0; border-top: 3px double #8c8c8c;">\
[**Location**: (print: (passage:)'s name)]\
</div>\
</div>\
{<!--========================================================================
END OF SIDEBAR! //
****STORY****
========================================================================
=====================================================================-->}\
<div class="merStory">\
[(if: $headache's severity > 2)[Your head hurts too much to turn on the light. Anyways, you're not sure you want to clearly see the results of (if: $clock's gameday is 1)[this morning's](else:)[yesterday's] hangover pyrotechnics.](else:)[You wave your arm over the sensor to turn on the light (if: $achievement contains "bad choice")[and immediately regret it. You're not ready to deal with this, and you turn the light back off](else:)[and enter the bathroom]].
The bathroom is tiled floor to ceiling in dark greens. The matching white toliet, push-bar sink, and (if: $achievement contains "bad choice")[ truely gross ] roll-in shower are highly visible to you(if: $achievement contains "bad choice")[, even in the dark]. A (link-repeat: "mirror-medicine cabinet")[(replace: ?desc)[You open the medicine cabinet. (unless: $inv contains "a bottle of acetaminophen")[A bottle of acetaminophen calls to you like a beacon from the shelf.](else:)[Some vitamins, and supplements line the shelves, but the cabinet is mostly empty as your roommates packed up of the weekend. You can smell your dulled rasor rusting on the bottom shelf. You close the cabinet.]]] hangs crooked, and low on the wall next to a(if: $invTarot contains "Tarot 12-The Hanged Man")[n empty frame.](else:)[ decorative frame containing a tarot card. ]\
(if: $onetimeevents contains "cookedSick")[\
A paperback book, freckled with (if: $clock's gameday is 1 + $clock's hr < 14)[drying](else:)[dried] vomit, sits on the counter. ](unless: $invTarot contains "Tarot 08-Strength")[(click: "book")[(replace: ?desc)[There is a bookmark sticking out of the side.]]]\
]<story|
</div>\
</div>\
{<!--====================================================================
--END OF UPPER UI!-- //
****DESC****
=====================================================================-->}\
<div class="merAction">\
<hr style="border: 0; border-top: 3px double #8c8c8c;">\
[\
[The bathroom does not smell great...(if: $crutches's location is "The bathroom")[
Your crutches are here.]\
]\
{<!--====================================================================
****MEMORY****!--
=====================================================================-->}\
[
](memory|\
]<desc|\
{<!--====================================================================
END OF MEMORY!
=====================================================================-->}\
<hr style="border: 0; border-top: 3px double #8c8c8c;">\
</div>\
{<!--====================================================================
END OF ACTION UI! //
****FOOTER****
=====================================================================-->}\
|next>[<footer class="footer">\
<div class="flex-container">\
<span class="flex-item"><span class="menuButton">[ [[Look in the mirror|Status]]]</span></span>
<span class="flex-item"><span class="menuButton">[ [[The hallway]]]</span></span>
</div>\
</footer>]\
{<!--====================================================================
END OF FOOTER!
****HIDDEN****
=====================================================================-->}\
{
(if: visits is 1)[(show: ?memory)]
(click: " bookmark")[\
(set: $invRooms to it - (a: "Tarot 08-Strength"), $invTarot to it + (a: "Tarot 08-Strength"))\
(replace: ?desc)[You open the book to the marked page, and pull out a card. You take it with you and close the book. You've already puked on it - losing the marked page can hardly be a concern at this point, right?]\
]\
(click: "shower")[(replace: ?desc)[You have a quick wash and feel refreshed...(if: $inv contains "a clean pair of pants")[(set: $inv to it - (a: "a clean pair of pants"), $onetimeevents to it - (a: "peed")) You pull on the clean pair of pants, and bundle up your soiled ones for the hamper.](else:)[but you still don't have a towel in here, so you get back into your clothes wet. Bleh.] (if: $onetimeevents contains "needShower")[You smell considerably better now. (set: $charisma to it + 0.5, $mood to it + 1, $sociability to it + 0.5, $onetimeevents to it - (a: "needShower"))](else:)[ 0 gain.] (set: $headache's severity to it - 0.25)](display: 'clock-add15')]
(click: "toliet")[(replace: ?desc)[You relieve yourself, close the lid, and flush. The pewter finish on the handle feels slimy. (set: $bladder's fullness to 0)(unless: $onetimeevents contains "washHands")[(set: $onetimeevents to it + (a: "washHands"))]](display: 'clock-add5')]
(click: "bottle of acetaminophen")[(set: $invRooms to it - (a: "a bottle of acetaminophen"), $inv to it + (a: "a bottle of acetaminophen"), $acetaminophen's quantity to 4)(replace: ?desc)[You take the whole bottle. (if: $mental > 4)[It has a braille sticker.](else:)[It has a textured sticker stuck to the outside.] (if: $inv contains "a water bottle")[(if: $waterbottle's mL is > 0)[You take a pill immediately followed by a slug of water.
(Set:
$stamina to it + 0.75,
$headache's severity to it - 2,
$hangover to it - 2,
$dexterity to it + 0.25,
$acetaminophen's qnty to it - 1,
$acetaminophen's durationrm to 240,
$acetaminophen's consumed to 1
)
(unless: $waterbottle's mL > 700)[Being at the sink, you fill it back up to the brim. (set: $waterbottle's mL to 750)]]](else-if: $inv contains "a drinking glass")[DRINKING GASS](else:)[You need to get some water. There should be a water bottle in your room, or maybe there is a clean glass in the kitchen?]](display: 'clock-add5')]
(click: "sink")[(if: $onetimeevents contains "washHands")[(set: $onetimeevents to it - (a: "washHands"), $charisma to it + 0.25)](replace: ?desc)[You wash your hands. (if: $inv contains "a water bottle")[You fill your waterbottle up, take a slug, and then fill it back up to the brim.{
(Set:
$waterbottle's "mL" to 750,
$stamina to it + 0.25,
$headache's severity to it - 0.25,
$hangover to it - 0.5,
$bladder's fullness to it + 10
)
}Your water bottle is now (print: $waterbottle's "desc").]](display: 'clock-add5')]
(click: "decorative frame")[
(replace: ?story)[
The frame hangs desc. It houses a card that reads "Tarot 12-The Hanged Man".]
(display: 'clock-add15')
(replace: ?desc)[
You remove the card from the frame and add it to your deck. Return frame.]
(set:
$invRooms to it - (a: "Tarot 12-The Hanged Man"),
$invTarot to it + (a: "Tarot 12-The Hanged Man")
)
]
(click: "Return frame")[
(replace: ?desc)[You return the empty frame to the wall.]]
(click: "Your crutches are here")[(replace: ?desc)[You pull yourself up and support yourself with your crutches.]]
}[<img src="https://thepapercutarcade.ca/fiction/kay/images/cyow-toliet.png" alt="skull" height="400" width="400" />]
<hr style="border: 0; border-top: 3px double #8c8c8c;">\
[**Location**: (print: (passage:)'s name)]\
</div>\
</div>\
<!--END OF SIDEBAR!-->\
<div class="merStory">\
[You cling to the porceiling as the stream of sick pours out of you with so much force as if you drive you across the room. You lose track of time, any sense of colour, and when you can, you take in great gulps of air through your mouth wisely avoiding breathing through your nose.
With each wave, the horsepower of your heaves are lessened, and once you can count to 10 between sessions, you slump back against the wall. You are empty.]<story|
</div>\
</div>\
<!--END OF UPPER UI!-->\
<div class="merAction">\
<hr style="border: 0; border-top: 3px double #8c8c8c;">\
[You mostly contained the sick to the toliet, your hair, and your shirt. You take this as a win.]<desc|\
<hr style="border: 0; border-top: 3px double #8c8c8c;">\
</div>\
<!--END OF ACTION UI!-->\
|next>[<footer class="footer">\
<div class="flex-container">\
<span class="flex-item"><span class="menuButton">[\
(link-repeat: "Feel sorry for yourself")[\
(if: $mood > 0.25)[\
(set: $mood to it - 0.125)\
(set: $headache's severity to it -0.25)\
(replace: ?desc)[\
You force a small, pathetic sound from your throat which you immediatey regret. The vibrations resonate through your skull and cause your eyes to water. You slide pathetically along the wall until your face touches the cold tile of the communal washroom. It feels glorious.
]\
]\
(else:)[\
(replace: ?desc)[\
No. No more feeling bad for yourself. Pick yourself the fuck up and get into the damn shower.(set: $mood to 0.25)\
]\
]\
]\
]</span></span>
<span class="flex-item"><span class="menuButton">[ [[Take a shower]]]</span></span>
</div>\
</footer>]\
{}
[<img src="https://thepapercutarcade.ca/fiction/kay/images/cyow-shower.png" alt="skull" height="400" width="400" />]
<hr style="border: 0; border-top: 3px double #8c8c8c;">\
[**Location**: (print: (passage:)'s name)]\
</div>\
</div>\
<!--END OF SIDEBAR!-->\
<div class="merStory">\
[(set: $achievement to (a: "bad choice"))You decide to go for the larger, shallow basin and are unaffected as flecks of sick rebound about. Whatever was not reduced to liquid in your stomach clogs the drain, and a thick pool of vomit now lays quivering on the tiles. Being confronted by the contents of your stomach does nothing for you, and you continue to add to the mess until you are left dry-heaving foul smelling air and spittle. You twitch and shiver, half stuck to the shower's tile with sick and sweat.]<story|
</div>\
</div>\
<!--END OF UPPER UI!-->\
<div class="merAction">\
<hr style="border: 0; border-top: 3px double #8c8c8c;">\
[You are a wet, and disgusting mess. Vomit is freckles everything, and you are half laying in your own sick. The shallow lip of the shower's edge just barely contains the bile.]<desc|\
<hr style="border: 0; border-top: 3px double #8c8c8c;">\
</div>\
<!--END OF ACTION UI!-->\
|next>[<footer class="footer">\
<div class="flex-container">\
<span class="flex-item"><span class="menuButton">[\
|whatmustbedone>[\
(link: "Run the water")[\
(replace:?story)[You reach up to turn on the tap, hoping that the hot water break down the puddle of sick so you can take a shower, but to your horror, the drain remains clogged and the sick begins to cook, steam, and rise. After a few more dry-heaves, you turn off the water and listen to the slow trickle escaping through the drain.(set: $onetimeevents to it + (a: "cookedSick"))]\
(replace: ?desc)[You shudder. You know what must be done.]\
(replace: ?whatmustbedone)[(link: "Scoop the unspeakable")[(replace: ?story)[You reach up to the handrail to steady yourself, and with your other hand, you begin shoveling handfuls of dripping sick into the toliet. Eventually, the drain begins to gurgle as it gulps down runny bile and hot water.](replace: ?desc)[You make a fucking mess, and everything is awful.(replace: ?shower)[ [[Take a shower]] ]](replace: ?whatmustbedone)[(link-repeat:
"Sob")[(replace: ?story)[You lay there crying, head throbbing between blinked tears as you wait for the shower drain to run freely.](replace: ?desc)[This memory will stay with you forever.]]]]]\
]\
]\
]</span></span>
<span class="flex-item"><span class="menuButton">[\
|shower>[\
(if: $onetimeevents contains "cookedSick")[\
[[Take a shower]] ]\
(else:)[\
(link-repeat: "Take a shower")[\
(replace: ?story)[You decide against taking a shower, laying in a pool of sick.]]\
(replace: ?desc)[Ya, no.]\
]\
]\
]</span></span>\
</div>\
</footer>]\
{}
[<img src="https://thepapercutarcade.ca/fiction/kay/images/cyow-shower.png" alt="skull" height="400" width="400" />]
<hr style="border: 0; border-top: 3px double #8c8c8c;">\
[**Location**: (print: (passage:)'s name)]\
</div>\
</div>\
<!--END OF SIDEBAR!-->\
<div class="merStory">\
[(if: $onetimeevents contains "cookedSick")[Before getting into the shower, you mop up the sides of the toliet, floor, and shower drain with toliet paper. You find one of your roommates books had fallen behind the toliet...and you "rescue" it from the ground. You place the book up on the counter to dry and immediately forget about it as you strip off your nasty shirt.](else:)[You remove your shirt, and drop it in a wet puddle. While you did a great aim job, you're still not planning to wear that thing again after you've gotten out of the shower the shower.] You pull yourself into the shower and lose all time.]<story|
</div>\
</div>\
<!--END OF UPPER UI!-->\
<div class="merAction">\
<hr style="border: 0; border-top: 3px double #8c8c8c;">\
[Eventually you turn into a prune. A really hungover prune. (if: $mood <= 0.25)[A fucking limp, sad excuse for a prune.]]<desc|
<hr style="border: 0; border-top: 3px double #8c8c8c;">\
</div>\
<!--END OF ACTION UI!-->\
|next>[<footer class="footer">\
<div class="flex-container">\
<span class="flex-item"><span class="menuButton">[\
(link: "Get out of the shower and dry off")[\
(replace: ?story)[You pull yourself up onto the shower bench and the world starts to spin. You breathe for a moment or two and get your bearings. When the vertigo passes, you turn off the water. You reach out along the wall to grab for a towel...]\
(replace: ?desc)[There is no towel here. Only your vomit marinated clothes in a wet pile. And your crutches.]\
(replace: ?next)[\
<footer class="footer">\
<div class="flex-container">\
<span class="flex-item">\
<span class="menuButton">\
[ (link-reveal-goto: "Crawl quickly to your room", "Dash")[(set: $onetimeevents to it + (a: "streaked"), $dexterity to it - 0.25)] ]
</span></span>\
<span class="flex-item">\
<span class="menuButton">\
[ (link-reveal-goto: "Better soiled than naked", "Dash")[(set: $onetimeevents to it + (a: "modest", "washHands"), $sociability to it - 0.5, $charism to it - 0.25, $mood to it - 0.25, $crutches's location to "Inventory", $inv to it + (a: "your crutches")))]]
</span></span>\
<span class="flex-item">\
<span class="menuButton">\
[ (link-reveal-goto: "Whatever. Grab your crutches and head back to your room", "Dash")[(set: $onetimeevents to it + (a: "nudist"), $mood to it + 0.125, $sanity to 1.25, $crutches's location to "Inventory", $inv to it + (a: "your crutches"))] ]
</span></span>\
</div>\
</footer>
]
]
]</span></span>
</div>\
</footer>](set: $inv to it + (a: "an incomplete tarot deck"))
[<img src="https://thepapercutarcade.ca/fiction/kay/images/cyow-skull2.png" alt="skull" height="400" width="400" />]
<hr style="border: 0; border-top: 3px double #8c8c8c;">\
[**Location**: (print: (passage:)'s name)]\
</div>\
</div>\
<!--END OF SIDEBAR!-->\
<div class="merStory">\
[You attempt to dry off a little, but it's ultimately fruitless without a towel, and the satifaction from your shower is fading fast as you start to get cold. You decide to(if: $onetimeevents contains "streaked")[ crawl back to your room. You drag yourself to the door and as the cold air hits your throat, you gasp and choke a little causing you to cough, which reverberates through your skull. You lay there gasping and swallow down the urge to heave. Your roommate, Justice, rushes into the hallway looking concerned. (live: 3s)[(text-color: #d12627)[They rush up and touch your arm, flush red and then ask if you're ok.]
Gasping, you close your eyes and assure them under your breath -- then clutching your head, you get back onto your forearms and drag yourself to your room in an unsuccesfuly hurry.]\
]\
(elseif: $onetimeevents contains "modest")[(set: $onetimeevents to it + (a: "needShower"), $crutches's location to "Inventory", $inv to it + (a: "your crutches")) that you'd rather be covered with vomit than be naked. Too hungover to question this, you pick up the cold, slimy cloth, and drape it around your torso. The smell of vomit rises off of you. You grab your crutches with slimy hands and head back awkwardly to your room. Once past the threshhold, you thank the offensive textile for its service and toss it to the hamper.]\
(else:)[(set: $crutches's location to "Inventory", $inv to it + (a: "your crutches")) just walk to your room. Your hangover is too all consuming to care about being naked. You grab your crutches and move with alacrity to your room without incident.]\
]<story|
</div>\
</div>\
<!--END OF UPPER UI!-->\
<div class="merAction">\
<hr style="border: 0; border-top: 3px double #8c8c8c;">\
[\
(if: $onetimeevents contains "streaked")[\
You lay on the other side of the door shivering from adrenaline, embarassement, the cold air and your hangover. You lay there for a bit until a knock comes from the door.]\
(elseif: $onetimeevents contains "modest")[\
Every once and a while, you get a whiff of sick, and have to choke down the urge to heave. You begin a difficult search for your towel with the lights left off, when a knock comes from the door.]\
(else:)[\
You close the door, decide against turning on the lights and slowly go looking for your towel. While you search, a knock comes from the door.]\
]<desc|
<hr style="border: 0; border-top: 3px double #8c8c8c;">\
</div>\
<!--END OF ACTION UI!-->\
|next>[\
(if: $onetimeevents contains "streaked")[\
<footer class="footer">\
<div class="flex-container">\
<span class="flex-item"><span class="menuButton">(link-reveal-goto:"WHAT?", "Justice Convo")[(set: $mood to it - 1, $sociability to 0.25, $charisma to it - 0.25, $diaogueResp's Justice to 1)]</span></span>
<span class="flex-item"><span class="menuButton">(link-reveal-goto:"Laugh hysterically", "Justice Convo")[(set: $sociability to 0.5, $sanity to 0.5, $diaogueResp's Justice to 3)]</span></span>
<span class="flex-item"><span class="menuButton">[["Ya. Hi."|Justice Convo]]</span></span>
<span class="flex-item"><span class="menuButton">(link-reveal-goto:"Don't respond.","Justice Convo")[(set: $onetimeevents to it + (a: "avoidant"), $diaogueResp's Justice to 1)]</span></span>
</div>\
</footer>
]\
(elseif: $onetimeevents contains "modest")[\
<footer class="footer">\
<div class="flex-container">\
<span class="flex-item"><span class="menuButton">(link-reveal-goto:"WHAT?", "Justice Convo")[(set: $mood to it - 1, $sociability to 0.25, $charisma to it - 0.25, $diaogueResp's Justice to 1)]</span></span>
<span class="flex-item"><span class="menuButton">[["Who's there?"|Justice Convo]]</span></span>
<span class="flex-item"><span class="menuButton">(link-reveal-goto:"Don't respond.","Justice Convo")[(set: $onetimeevents to it + (a: "avoidant"), $diaogueResp's Justice to 1)]</span></span>
</div>\
</footer>
]\
(else:)[\
<footer class="footer">\
<div class="flex-container">\
<span class="flex-item"><span class="menuButton">[["Yes?"|Justice Convo]]</span></span>
<span class="flex-item"><span class="menuButton">(link-reveal-goto:"Don't respond.","Justice Convo")[(set: $onetimeevents to it + (a: "avoidant"), $diaogueResp's Justice to 1)]</span></span>
</div>\
</footer>
]\
]\
{}[**Icons**:]
[<a href="https://thenounproject.com/term/hunger/26617/">Hunger by Luis Prado from the Noun Project</a>]
[<a href="https://thenounproject.com/search/?q=stamina&i=2977026">stamina by Ranah Pixel Studio from the Noun Project</a>]
[<a href="https://thenounproject.com/search/?q=mirror&i=1257476">mirror by Mello from the Noun Project</a>]
{
(if: $waterbottle's "mL" is <= 0)
[(set: $waterbottle's "desc" to "empty")
(set: $waterbottle's "mL" to 0)]
(else-if: $waterbottle's "mL" is < 250)
[(set: $waterbottle's "desc" to "less than half full")]
(else-if: $waterbottle's "mL" is < 375)
[(set: $waterbottle's "desc" to "half full")]
(else-if: $waterbottle's "mL" is < 500)
[(set: $waterbottle's "desc" to "more than half full")]
(else-if: $waterbottle's "mL" is < 625)
[(set: $waterbottle's "desc" to "mostly full")]
(else-if: $waterbottle's "mL" is >= 750)
[(set: $waterbottle's "desc" to "full")
(set: $waterbottle's "mL" to 750)]
(else:)
[(set: $waterbottle's "desc" to "mostly empty")]
}\
[Your water bottle is a bright yellow cylinder made from recycled plastic. Normally you keep it in your chair's bottle holster, but you must have left it here last night. Full, it carries about 750 mL.]
|Status>[(if: $waterbottle's "mL" <=0)[Your water bottle is empty!](else:)[Your water bottle is currently (print: $waterbottle's "desc") at around (print: $waterbottle's "mL")mL. (link-repeat: "Have a drink.")[\
{(Set:
$waterbottle's "mL" to it - 50,
$hunger to it + 0.25,
$bladder's fullness to it + 25
)
}\
(replace: ?Status)[Ahhhh. You have about (print: $waterbottle's "mL")mL left in your bottle.]]\
]\
]{
(if: $waterbottle's "mL" is <= 0)
[(set: $waterbottle's "desc" to "empty")
(set: $waterbottle's "mL" to 0)]
(else-if: $waterbottle's "mL" is < 250)
[(set: $waterbottle's "desc" to "less than half full")]
(else-if: $waterbottle's "mL" is < 375)
[(set: $waterbottle's "desc" to "half full")]
(else-if: $waterbottle's "mL" is < 500)
[(set: $waterbottle's "desc" to "more than half full")]
(else-if: $waterbottle's "mL" is < 625)
[(set: $waterbottle's "desc" to "mostly full")]
(else-if: $waterbottle's "mL" is >= 750)
[(set: $waterbottle's "desc" to "full")
(set: $waterbottle's "mL" to 750)]
(else:)
[(set: $waterbottle's "desc" to "mostly empty")]
}[
(if: $lights's Hall is 1)[\
<img src="https://thepapercutarcade.ca/fiction/kay/images/cyow-hall.png" alt="skull" height="400" width="400" />]
(else:)[\
<img src="https://thepapercutarcade.ca/fiction/kay/images/cyow-hall-dark.png" alt="skull" height="400" width="400" />]
]\
<hr style="border: 0; border-top: 3px double #8c8c8c;">\
[**Location**: (print: (passage:)'s name)]\
</div>\
</div>\
{<!--========================================================================
END OF SIDEBAR! //
****STORY****
========================================================================
=====================================================================-->}\
<div class="merStory">\
[
]<story|
</div>\
</div>\
{<!--====================================================================
--END OF UPPER UI!-- //
****DESC****
=====================================================================-->}\
<div class="merAction">\
<hr style="border: 0; border-top: 3px double #8c8c8c;">\
[
{<!--====================================================================
****MEMORY****!--
=====================================================================-->}\
[
](memory|
]<desc|\
{<!--====================================================================
END OF MEMORY!
=====================================================================-->}\
<hr style="border: 0; border-top: 3px double #8c8c8c;">\
</div>\
{<!--====================================================================
END OF ACTION UI! //
****FOOTER****
=====================================================================-->}\
|next>[<footer class="footer">\
<div class="flex-container">\
<span class="flex-item"><span class="menuButton">[ ]</span></span>
</div>\
</footer>]\
{<!--====================================================================
END OF FOOTER!
****HIDDEN****
=====================================================================-->}\
{
(if: visits is 1)[(show: ?memory)]
}[<img src="https://thepapercutarcade.ca/fiction/kay/images/cyow-skull2-past.png" alt="skull" height="400" width="400" />]
<hr style="border: 0;
border-top: 3px double #8c8c8c;">
[**Location**: (print: (passage:)'s name)]
</div>
</div>\
<!--END OF SIDEBAR!-->
\
<div class="merStory">\
[
STORY
]<story|
\
</div></div>\
<!--END OF UPPER UI!-->\
\
<br />
<div class="merAction">
<hr style="border: 0; border-top: 3px double #8c8c8c;">
[DESCRIPTION
]<desc|
<hr style="border: 0; border-top: 3px double #8c8c8c;">\
</div>\
<!--END OF ACTION UI!-->\
|next>[<footer class="footer">\
<div class="flex-container">\
<span class="flex-item"><span class="menuButton">[ button ]\
</span></span>
</div>\
</footer>]\
{}[<img src="https://thepapercutarcade.ca/fiction/kay/images/cyow-skull2.png" alt="skull" height="400" width="400" />]
<hr style="border: 0; border-top: 3px double #8c8c8c;">\
[**Location**: ???]\
</div>\
</div>\
<!--END OF SIDEBAR!-->\
<div class="merStory">\
[
You did it.
]<story|
\
</div></div>\
<!--END OF UPPER UI!-->\
\
<br />
<div class="merAction">
<hr style="border: 0; border-top: 3px double #8c8c8c;">
[
You're at the end game!
TEST: (print: $invTarot's length)/78
TEST: (print: $invTarot.join(", "))
TEST: (print: $achievement.join(", "))
]<desc|
<hr style="border: 0; border-top: 3px double #8c8c8c;">\
</div>\
<!--END OF ACTION UI!-->\
|next>[<footer class="footer">\
<div class="flex-container">\
<span class="flex-item"><span class="menuButton">(link-goto: "Return", (history:)'s last) </span></span>
</div>\
</footer>]\
{}[<img src="https://thepapercutarcade.ca/fiction/kay/images/cyow-skull2.png" alt="skull" height="400" width="400" />]\
<hr style="border: 0; border-top: 3px double #8c8c8c;">\
[**Location**: (print: (passage:)'s name)]\
</div>\
</div>\
{<!--========================================================================
END OF SIDEBAR! //
****STORY****
========================================================================
=====================================================================-->}\
<div class="merStory">\
[\
[["Uhhh," your roommate Justice is taken aback by your rudeness.](1|["Hey, so it's Justice."](2|["What the f--," your roommate Justice is unsure how to answer.](3|
"I don't know what's going on with you(if: $onetimeevents contains "streaked")[, and I'm not super comfortable with you crawling around naked,]", their tone is impatient and frustrated, "but I've been tripping over your shit all morning."[ Crap - your roommate already has a hard enough time getting around with their impaired vision - you feel really bad, but don't really know what they are talking about.](2|
They continue, "The common and kitchen are NOT ok, and Almassy was really upset this morning... But I can't even today - my night was my own shitty drama so I'm heading to Sylvia's for the weekend. I was gonna leave my kitchen stuff over the summer for you and Yeong Ki, but don't use it if you're gonna be a [crazy ](3|pig."
Almassy mentioned that you have their cards and to leave the deck before you head out. They left you an note(if: $onetimeevents contains "streaked")[ and once you can, you know, find some clothes or something], it's on the fridge. I left the ones I found on my desk, but, you know...", they trail off.[ You nod, even though they can't see you through the door.](2|]<dialogue1|\
[
After a moment, they continue [angerly](3|,
"Look - I don't want to pry, but they were <u>really</u> upset[ and you're acting super sketchy.](3|."
"They said they'd be home Sunday after 5 to pick up their bags and then head to the airport, so just get the deck sorted before then ok? I was gonna head home Monday after my last thesis meeting anyways and Yeong Yi is driving me to the train after dinner. I'll text you the details."
"Weird way to end the semester." They wait for an answer.
{(if: $diaogueResp's Justice is 1)[(show: ?1)]
(else-if: $diaogueResp's Justice is 2)[(show: ?2)]
(else-if: $diaogueResp's Justice is 3)[(show: ?3)]
(else:)[(show: ?4)]}](dialogue2|\
\
["[What the fuck? WHATEVER dude.](3|[Ya, ok. Well, you have my number too...](1|[You have my number too...](2|" They go silent again.{(if: $diaogueResp's Justice is 1)[(show: ?1)]
(else-if: $diaogueResp's Justice is 2)[(show: ?2)]
(else-if: $diaogueResp's Justice is 3)[(show: ?3)]
(else:)[(show: ?4)]}](dialogue3|\
]<story|
</div>\
</div>\
{<!--====================================================================
--END OF UPPER UI!-- //
****DESC****
=====================================================================-->}\
<div class="merAction">\
<hr style="border: 0; border-top: 3px double #8c8c8c;">\
[\
[You listen as Justice talks. You're embarassed that you snapped at them, but your head is killing you. You consider: (link: "grunting so they continue")[\
(replace: ?dialogue1)[]\
(show: ?dialogue2)\
(replace: ?response)[\
(link: "You grunt again in agreement.")[\
(replace: ?dialogue2)[]\
(show: ?dialogue3)\
(replace: ?response)[\
As you listen to them walk away, you wonder where you left your phone....
]\
]\
]\
]\
, (link: "agreeing to go hunting for the cards")[\
(replace: ?dialogue1)[]\
(show: ?dialogue2)\
(replace: ?response)[\
You don't know what to say. You're about to offer an apology, but you don't really know what to apologize for. (link: "You decide to simply agree while you cradle your aching head.")[\
(replace: ?dialogue2)[]\
(show: ?dialogue3)\
(replace: ?response)[\
You tell them you'll watch for their text, but you don't know if they heard you because you can hear their steps as they walk away. Looking around, you wonder where you left your phone....
]\
]\
]\
]\
,(link: "saying nothing - they'll probably keep taking anyways")[\
(replace: ?dialogue1)[]\
(show: ?dialogue2)\
(replace: ?response)[\
(link: "You feel an uncontrolable, and inexplicable urge to giggle and it escapes you before you can check yourself.")[\
(replace: ?dialogue2)[]\
(show: ?dialogue3)
(replace: ?response)[\
Your giggles fade and leave you feeling sick and dazed. The hallway is silent now. You wonder where you left your phone...and if you're still invited to dinner...
]\
]\
]\
]\
.]<response|
{<!--====================================================================
****MEMORY****!--
=====================================================================-->}\
[
](memory|
]<desc|\
{<!--====================================================================
END OF MEMORY!
=====================================================================-->}\
<hr style="border: 0; border-top: 3px double #8c8c8c;">\
</div>\
{<!--====================================================================
END OF ACTION UI! //
****FOOTER****
=====================================================================-->}\
|next>[<footer class="footer">\
<div class="flex-container">\
<span class="flex-item"><span class="menuButton">[ [[Your bedroom]]
]</span></span>
</div>\
</footer>]\
{<!--====================================================================
END OF FOOTER!
****HIDDEN****
=====================================================================-->}\
{
(if: visits > 1)[(show: ?memory)]
(if: $diaogueResp's Justice is 1)[(show: ?1)]
(else-if: $diaogueResp's Justice is 2)[(show: ?2)]
(else-if: $diaogueResp's Justice is 3)[(show: ?3)]
(else:)[(show: ?4)]
}[<img src="https://thepapercutarcade.ca/fiction/kay/images/cyow-skull2.png" alt="skull" height="400" width="400" />]
<hr style="border: 0; border-top: 3px double #8c8c8c;">\
[**Location**: ???]\
</div>\
</div>\
<!--END OF SIDEBAR!-->\
<div class="merStory">\
[
TEST: (print: $inv.join(", "))
TEST: (print: $invTarot's length)/78
TEST: (print: $achievement.join(", "))
TEST: (print: $invTarot.join(", "))
]<story|
\
</div></div>\
<!--END OF UPPER UI!-->\
\
<br />
<div class="merAction">
<hr style="border: 0; border-top: 3px double #8c8c8c;">
[DESCRIPTION
]<desc|
<hr style="border: 0; border-top: 3px double #8c8c8c;">\
</div>\
<!--END OF ACTION UI!-->\
|next>[<footer class="footer">\
<div class="flex-container">\
<span class="flex-item"><span class="menuButton">(link-goto: "Return", (history:)'s last) </span></span>
</div>\
</footer>]\
{}[<img src="https://thepapercutarcade.ca/fiction/kay/images/cyow-health2.png" alt="skull" height="400" width="400" />]
<hr style="border: 0; border-top: 3px double #8c8c8c;">\
[**Sittin' n' chillin'.**] ]\
</div>\
</div>\
<!--END OF SIDEBAR!-->\
<div class="merStory">\
[Siting in chair.
]<story|\
\
</div>\
</div>\
<!--END OF UPPER UI!-->\
<hr style="border: 0; border-top: 3px double #8c8c8c;">\
<div class="merAction">\
[Sitting in chair.
]<desc|\
</div>\
<hr style="border: 0; border-top: 3px double #8c8c8c;">\
<!--END OF ACTION UI!-->\
<footer class="footer">\
<div class="flex-container">\
<span class="flex-item"><span class="menuButton">[(link-goto: "Return", (history:)'s last)]</span></span>
</div>\
</footer>]]
{}[(unless: $lights's Bedroom is 0)[<img src="https://thepapercutarcade.ca/fiction/kay/images/cyow-desk.png" alt="skull" height="400" width="400" />](else:)[<img src="https://thepapercutarcade.ca/fiction/kay/images/cyow-desk-dark.png" alt="skull" height="400" width="400" />]]<picture|
<hr style="border: 0; border-top: 3px double #8c8c8c;">\
[**Location**: (print: (passage:)'s name)]\
</div>\
</div>\
{<!--========================================================================
END OF SIDEBAR!
========================================================================
=====================================================================-->}\
<div class="merStory">\
[
{<!--=======================================================================
ROOM ILLUMINATION!
====================================================================-->}\
(unless: $lights's Bedroom is 1)[You can just make out the silhouette of your desk here.]<lighting|\
{<!--=======================================================================
END ROOM ILLUMINATION!
====================================================================-->}\
(else:)[
Your desk usually holds your laptop and research materials, but it's recently been converted into a mini altar, complete with dripping of candles, scarves, (if: $invTarot contains "Tarot 11-Justice")[and empted cups smelling of booze.](else:)[[empted cups smelling of booze, and a 3-card tarot reading.]<3cards|] (if: $invRooms contains "your phone")[Your phone is here, but it's dead.]<phone|
[Open drawer.{(click: "Open drawer.")[(replace: ?desc)[You open your desk drawer.](display: "Desk Drawer")]}]<drawer|
]\
]<story|
</div>\
</div>\
{<!--====================================================================
END OF UPPER UI!
=========================================================================
=====================================================================-->}\
<div class="merAction">\
<hr style="border: 0; border-top: 3px double #8c8c8c;">\
[(if: $lights's Bedroom is 1)[Your desk is current the poster child of fire hazards.](else:)[It's too dark to see anything.]
{<!--====================================================================
MEMORY|
=====================================================================-->}\
[Memory: [You picked up some cards here.]<card|]<memory|
]<desc|\
{<!--====================================================================
END OF MEMORY!
=====================================================================-->}\
<hr style="border: 0; border-top: 3px double #8c8c8c;">\
</div>\
{<!--====================================================================
END OF ACTION UI!
=====================================================================-->}\
|next>[<footer class="footer">\
<div class="flex-container">\
<span class="flex-item"><span class="menuButton">[ [[Finish with your desk|Your bedroom]] ]</span></span>
</div>\
</footer>]\
{<!--====================================================================
END OF FOOTER!
=====================================================================-->}\
{
(if: visits is 1)[(show: ?memory)]
(if: $invTarot contains "Tarot 15-The Devil")[(show: ?card)]
(click: "phone")[(replace: ?phone)[](set: $inv to it + (a: "your phone"), $invRooms to it - (a: "your phone"))(replace: ?desc)[You pick up your phone. It's dead. (unless: $inv contains "phone charger")[You need to find your charger.](else:)[Now to charge it...]]]
(unless: $invTarot contains "Tarot 15-The Devil")[(click: "3-card tarot reading")[(replace: ?desc)[The cards, laid out left to right, read Az őrdőg (XV), Az igazsàg (VIII), and A csàszàrnő (III). []<cards|
(set:
$invRooms to it - (a: "Tarot 15-The Devil", "Tarot 11-Justice", "Tarot 03-The Empress"),
$invTarot to it + (a: "Tarot 15-The Devil", "Tarot 11-Justice", "Tarot 03-The Empress")
)
]
]]
(click: "Az őrdőg")[
(replace: ?cards)[ The first card depicts a red hooved, yellow and green winged beast standing a top a rock to which two smaller creatures are chained. It is hold an inverted torch. You pick it up and add it to your deck.
]
]]
(click: "Az igazsàg")[
(replace: ?cards)[ The middle card shows a seated woman who, in one hand holds a set of scales, and in the other, holds a skyward pointing sword. You pick it up and add it to your deck.
]
]
(click: "A csàszàrnő")[
(replace: ?cards)[ The right hand card shows a crowned woman standing besides a flower, and the edge of some water. She holds a hand shield depicting a red bird, and a yellow septre topped with a small round ornament. You pick it up and add it to your deck.
]
]
}{}<div class="drawer">(unless: $alertstatus is "distracted")[Your desk drawer is filled with all kinds of junk. You regularly stuff things in here and it's always a great place to look when you're missing something.
[]<stuff|]\
(else:)[Your desk drawer is a mess.]
(link-repeat: "Close drawer")[(replace: ?desc)[You close the drawer.](replace: ?3cards)[and empted cups smelling of booze.](show: ?and)(replace: ?drawer)[Open drawer.{(click: "Open drawer.")[(display: "Desk Drawer")]}]]</div>\
{
(click: "junk")[
(if: $inv contains "phone charger" and $invTarot contains "Tarot 04-The Emperor")[(replace: ?stuff)[
You already grabbed the good stuff.]
]
(else-if: $inv contains "phone charger")[
(replace: ?stuff)[
The drawer contains another card you're looking for!
]
]
(else-if: $invTarot contains "Tarot 04-The Emperor")[
(replace: ?stuff)[
The drawer contains your phone charger.
]
]
(else:)[
(replace: ?stuff)[
[Lucky for you today, junk includes [your phone charger]<1|[ and ]<2|[another card]<3|]<goodStuff|.
]
]
]
(click: "another card")[
(if: $inv contains "phone charger")[
(replace: ?goodStuff)[You grab everything you need from your drawer]]
(else:)[
(replace: ?2)[]
(replace: ?3)[]
]\
(set:
$invRooms to it - (a: "Tarot 04-The Emperor"),
$invTarot to it + (a: "Tarot 04-The Emperor")
)
(replace: ?desc)[
This one says 'A csàszàr' and is marked with a VI. The card depicts broad shouldered, bearded figure standing on a hilly terrain at the edge of some water. He wears a blue crown, and holds a septre featuring an onion-shaped ornament. You add the card to your collection.
]
]
(click: "phone charger")[
(if: $invTarot contains "Tarot 04-The Emperor")[
(replace: ?goodStuff)[You grab everything you need from your drawer]]
(else:)[
(replace: ?2)[]
(replace: ?1)[]
]
(set: $inv to it + (a: "phone charger"))
(replace: ?desc)[You pick up your phone charger.
(if: $inv contains "your phone")[
Now to charge your phone...
]
(else:)[
Now where did you leave your phone?
]
]
]
}[no picture yet]<picture|\
<hr style="border: 0; border-top: 3px double #8c8c8c;">\
[**Location**: (print: (passage:)'s name)]\
</div>\
</div>\
{<!--========================================================================
END OF SIDEBAR! //
****STORY****
========================================================================
=====================================================================-->}\
<div class="merStory">\
[
{<!--========================================================================
ROOM ILLUMINATION!
====================================================================-->}\
[(if: $lights's Bedroom is 1)[You open your armoire.]\
(else:)[You fumble at the door to your armoire. You can't see anything, but it's open.]\
]<lighting|\
{<!--=======================================================================
END ROOM ILLUMINATION!
====================================================================-->}\
You brought this armoire with you from home and when not filled with dirty laundry, it smells like home.
]<story|
</div>\
</div>\
{<!--====================================================================
--END OF UPPER UI!-- //
****DESC****
=====================================================================-->}\
<div class="merAction">\
<hr style="border: 0; border-top: 3px double #8c8c8c;">\
[\
(if: $inv contains "a bundle of dirty clothes")[You pull the bundle of dirty clothes you gathered from the common room out from under your seat and toss them into your hamper. (set: $achievement to it + (a: "cleanLaundry"), $inv to it - (a: "a bundle of dirty clothes"), $onetimeevents to it - "dirtyLaundry"))]\
(if: $onetimeevents contains "peed")[(color: #F5D477)[\
You change out of your wet and smelly pants into clean ones. You could still probably use a shower. (set: $onetimeevents to it - (a: "peed"))]]\
Your hamper (if: $lights's Bedroom is 0)[smells](else:)[is](if: $achievement contains "cleanLaundry" and $invDorm contains "dirtyPants")[ full of dirty clothes](else-if: $achievement contains "cleanLaundry" or $invDorm contains "dirtyPants")[ getting full](else:)[ empty].
{<!--====================================================================
****MEMORY****!--
=====================================================================-->}\
[
](memory|\
]<desc|\
{<!--====================================================================
END OF MEMORY!
=====================================================================-->}\
<hr style="border: 0; border-top: 3px double #8c8c8c;">\
</div>\
{<!--====================================================================
END OF ACTION UI! //
****FOOTER****
=====================================================================-->}\
|next>[<footer class="footer">\
<div class="flex-container">\
<span class="flex-item"><span class="menuButton">[[Close armoire|Your bedroom]]</span></span>
</div>\
</footer>]\
{<!--====================================================================
END OF FOOTER!
****HIDDEN****
=====================================================================-->}\
{
(if: visits > 1)[(show: ?memory)]
}[\
(if: $lights's Bedroom is 1)[\
(if: $invRooms contains "water bottle")[\
(if: $invDorm contains "your phone")[<img src="https://thepapercutarcade.ca/fiction/kay/images/cyow-bedsideTable-bottlePhone.png" alt="skull" height="400" width="400" />]\
(else:)[
<img src="https://thepapercutarcade.ca/fiction/kay/images/cyow-bedsideTable-first.png" alt="skull" height="400" width="400" />]\
]\
(else-if: $inv contains "your phone")[\
<img src="https://thepapercutarcade.ca/fiction/kay/images/cyow-bedsideTable-empty.png" alt="skull" height="400" width="400" />]\
(else:)[\
<img src="https://thepapercutarcade.ca/fiction/kay/images/cyow-bedsideTable-charge.png" alt="skull" height="400" width="400" />]\
]\
(else:)[\
<img src="https://thepapercutarcade.ca/fiction/kay/images/cyow-bedsideTable-dark.png" alt="skull" height="400" width="400" />]\
]<picture|\
<hr style="border: 0; border-top: 3px double #8c8c8c;">\
[**Location**: (print: (passage:)'s name)]\
</div>\
</div>\
{<!--========================================================================
END OF SIDEBAR!
========================================================================
=====================================================================-->}\
<div class="merStory">\
[
{<!--=======================================================================
ROOM ILLUMINATION!
====================================================================-->}\
[
(if: $lights's Bedroom is 1)[Your nightside table has a single drawer and a nook filled with books. (if: $invRooms contains "water bottle")[Your water bottle is here.][ It's too difficult to get around carrying your water bottle - you'll need to grab your chair or go fill a glass from the kitchen.](bottle| [
Open drawer.{(click: "Open drawer.")[(display: "Nightside Drawer")]}]<drawer|
]\
(else:)[You can just make out the silhouette of your sidetable here.]\
]<lighting|\
{<!--=======================================================================
END ROOM ILLUMINATION!
====================================================================-->}\
]<story|
</div>\
</div>\
{<!--====================================================================
END OF UPPER UI!
=========================================================================
=====================================================================-->}\
<div class="merAction">\
<hr style="border: 0; border-top: 3px double #8c8c8c;">\
(if: $lights's Bedroom is 0)[It's too dark to see anything.](else:)[
There is an electrical outlet nearby. (if: $inv contains "phone charger")[\
(if: $inv contains "your phone")[\
(if: $phonemode is 0 and $phonecharge < 50)[\
(link:"You can charge your phone")[\
{(set:
$phonemode to 1,
$inv to it - (a: "your phone"),
$invDorm to it + (a: "your phone")
)}\
(replace: ?phonecharge)[(display:"Charging")]] here.]<phonecharge|(else:)[When you find your phone, you can charge it here.]]]]\
[\
(if: $invDorm contains "your phone")[(display: "Charging")]
{<!--====================================================================
MEMORY|
=====================================================================-->}\
[Memory: []<memory|\
]<desc|\
{<!--====================================================================
END OF MEMORY!
=====================================================================-->}\
<hr style="border: 0; border-top: 3px double #8c8c8c;">\
</div>\
{<!--====================================================================
END OF ACTION UI!
=====================================================================-->}\
|next>[<footer class="footer">\
<div class="flex-container">\
<span class="flex-item"><span class="menuButton">[ [[Go back|Your bedroom]]]</span></span>
</div>\
</footer>]\
]\
{<!--====================================================================
END OF FOOTER!
=====================================================================-->}\
{
(click: "water bottle")[
(if: $inv contains "wheelchair")[
(replace: ?desc)[ You grab the water bottle and place it in your chair's holster. It is currently XXX bottle status. (set: $inv to it + (a: "water bottle"))
]
]
(else:)[
(show: ?bottle)
]
]
}<div class="drawer">[The contents of this drawer are gross.[]<stuff|]\
(link-repeat: "Close drawer")[(replace: ?drawer)[Open drawer.{(click: "Open drawer.")[(display: "Nightside Drawer")]}]]</div>\
{
(click: "gross")[
(replace: ?stuff)[
Used tissues, scraps of paper, and crumpled receipts. This drawer has basically acted as a end-of-day garbage bin as you empty your pockets before bed.
]
]
}