The Papercut Arcade Collective was formed with the intention to run interactive events, workshops and exhibitions. We aim to produce interactive stories and games, share and inspire each other through creative challenges, and to create safe spaces to explore creativity and art with like-minded folks. We are still shaking out the details of our identity as a collective and so stay in touch as we collaborate and coalesce into the creative collective we aim to become.
Our collective strives to be an inclusive and safe group for people of all races, identities, and levels of education. We wish to respectfully acknowledge that we host events, and play on the *unceeded*, ancestral, and traditional territory of the xʷməθkʷəy̓əm (Musqueam), Sḵwx̱wú7mesh (Squamish) and səl̓ilwətaɁɬ (Tsleil-Waututh) peoples.
Photo Challenge: Self portrait snapshots on a theme.
Date: November 23rd 2019
Location: Online
Hashtag: #GreatSelfieBattle2019
Participants: Louise Chow, Kay Slater, and Christopher Alan Slater.
Embrace the selfie.
The self portrait, a portrait of an artist produced or created by that artist*, has a long and noble tradition. The selfie however is often associated with low art and derided for it's casual and ephemeral nature. From duck face to selfie sticks, it is not a type of self-portrait that commands much respect. This makes it the perfect method by which we can practice our photography and creativity without the worry of being "a good photographer".
This November, a few members of our collective will publish the results from our Selfie Battle list of photo prompts. The only restrictions for this challenge are that participants be the focus of each shot, that each selfie be in some way connected to a prompt, and that the final snapshot be uploaded to social media using our collaborative hashtag. Artists are encouraged to embrace all the elements and tools used to produce a series of selfies tagged with #GreatSelfieBattle2019. Photos will be shared via social media (any channel is fine) with the understanding that clubIF will collect and repost on their instagram channel to archive the event. The challenge will remain closed for one more year as we figure out how we want to open the challenge to others and how to ultimately present this work going forward.
Collective members Kay Slater and Louise Chow have engaged in this challenge (of their own making) for the past two years. Check out #GreatSelfieBattle2018 and #GreatSelfieBattle2017 on instagram for previous years!
Home: An Interactive Domestic Fiction Salon
Date: November 30th, 2019
Location: 336 E 1st Avenue, Vancouver/Coast Salish Territory.
Check out the public facebook event here
Participants: Open Call (see below). Now accepting applications*.
Let's make some (more) interactive fiction! We will use the theme HOME to create interactive stories/games during the month of November with the intent to share with folks on November 30th.
The writing theme that connects our work is HOME, but the format in which you present your interactive story is up to you. You can do a mini booklet, a Twine project, a performance piece, an RPG game, an audio project, or any other format you can think of! Work within theme and then get it ready to share with a public audience on November 30th at our salon. During the month, we invite you to use the hashtag #clubIFHome so we can document the event! First time making interactive fiction? Don't struggle in silence and isolation! Throughout the month of November, our club channels will be active (chat with folks via our Facebook messenger or Discord channels) as we collaborate and share our process (and often, our frustration) while making our stories.
Need some inspiration? Check out some of the work that was created during our last ClubIF jam!
Our application process for CYOA events is very informal. As long as you adhere to basic rules of respect, are willing to label any content that may be unsuitable for public consumption, and are willing to challenge yourself to produce work on theme with the event - we want you to participate. The CYOA jam (which happens throughout November) involves conversation and sharing our our social media platforms. The final salon event will showcase work that was produced and our collective members reserve the right to review and approve all materials presented at our public events.
Note: We will be trying to drive some donations on behalf of the GVFB (Greater Vancouver Food Bank). In fact, here's the link to our donation page if you want to get a head start on us!
ClubIF defines *artist as a person who practices any of the various creative arts, such as a sculptor, photographer, painter, novelist, poet, or filmmaker. The keyword is practice; therefore, if you make art or produce work with the intent of participating in a ClubIF challenge or exhibition, you ARE an artist.
A multimedia salon.
Date: February 13th, 2019
Location: 336 E 1st Avenue, Vancouver/Coast Salish Territory.
Participants: Open Call (see below). Now accepting applications.
Whether she said it or not, Marie-Antoinette's infamous quote "let them eat cake" has been used for everything from a call to arms for class revolution to ironic patisserie slogans. These words have come to be associated with the naive, the willfully ignorant, the libertine, and the apathetic. As we stand in front of the ticking clock counting down to when our planet's temperature will rise another 1.5℃, we are surrounded on both sides by those who wield capitalistic ownership and those who choose to plug their ears and cling angerly to their privilege and heritage.
This salon will feature an open call to artists and creators. Non-collective members are invited to submit one project for consideration (in progress or final art, writing or performance). Due to space constraints, we’ll only accept one submission per artist at a maximum framed size of 24 inches (width or length). Works on paper must be framed and all 2D work should be ready to hang (unless it is a booklet or reading material). For interactive submissions requiring technology, artists and creators will be responsible for acquiring hardware and setting up their projects for the salon. Projects that incorporate food items (perishable or non-perishable) will need to be contained, and cleaned up sustainably by the artist at the conclusion of the salon.
Submission deadline for consideration is Friday February 7 at 5pm. Drop-off to collective from February 8–9 (11am–5pm) – be sure to submit your jpg/write up in advance! DO NOT BRING IN YOUR ART UNLESS YOU’VE RECEIVED APPROVAL. Late submissions will not be accepted.
Note: ClubIF defines *artist as a person who practices any of the various creative arts, such as a sculptor, photographer, painter, novelist, poet, or filmmaker. The keyword is practice; therefore, if you make art or produce work with the intent of participating in a ClubIF challenge or exhibition, you ARE an artist.
A Salon Those Theme Is Yet Undecided
Date: April 23rd, 2019
Location: 336 E 1st Avenue, Vancouver/Coast Salish Territory.
Participants: Open Call - Not Yet Open (see CYOA 2 above).
Let's make some (more) interactive fiction! Theme is yet undecided but we are aiming for our 3rd public event to happen April 23rd.
The format in which you present your interactive story is up to you. You can do a mini booklet, a Twine project, a performance piece, an RPG game, an audio project, or any other format you can think of! Work within (the as yet undecided) theme and then get it ready to share with a public audience on April 23rd at our salon. During the month, we invite you to use the hashtag #clubIFHome so we can document the event! First time making interactive fiction? Don't struggle in silence and isolation! Throughout the month of November, our club channels will be active (chat with folks via our Facebook messenger or Discord channels) as we collaborate and share our process (and often, our frustration) while making our stories.
Need some inspiration? Check out some of the work that was created during our last ClubIF jam!
Our application process for CYOA events is very informal. As long as you adhere to basic rules of respect, are willing to label any content that may be unsuitable for public consumption, and are willing to challenge yourself to produce work on theme with the event - we want you to participate. The CYOA jam (which will happen throughout April) involves conversation and sharing our our social media platforms. The final salon event will showcase work that was produced and our collective members reserve the right to review and approve all materials presented at our public events.
Note: We will be trying to drive some donations on behalf of the GVFB (Greater Vancouver Food Bank). In fact, here's the link to our donation page if you want to get a head start on us!
ClubIF defines *artist as a person who practices any of the various creative arts, such as a sculptor, photographer, painter, novelist, poet, or filmmaker. The keyword is practice; therefore, if you make art or produce work with the intent of participating in a ClubIF challenge or exhibition, you ARE an artist.
Hungry: An Interactive Adventure Salon
Date: June 13 at 7PM
Location: Coast Salish Territory/East Vancouver
Check out the public facebook event here
Our inaugural group of ClubIF Jammers were an eclectic bunch of animators, artists, designers, musicians, programmers, and writers playing with the "Choose Your Own Adventure" concept around the chosen theme of "HUNGER". Featuring the work of Alix Anttila, Toren Atkinson, Louise Chow, Emile Koelhuis, Emily Papel, Kay Slater, Christopher Alan Slater, Lisa Smedman, TomoRobo, and Brendan Vance.
We're in the process of collecting and consolidating all of the event content onto the website. If you were one of our creators, please be sure to fill out and return the Google Form (sent via Facebook) so that we can feature your work on this website!
Note: We encourage donations on behalf of the GVFB (Greater Vancouver Food Bank). To support our efforts, please check out this link to our donation page!
Creator: Christopher Alan Slater
Exhibition: Hungry: An Interactive Adventure Salon
Published: June 2019
Format: Twine, Playable Online, One Player.
Content Advisories: Mature Language. Sexual Language and Innuendo. A Cocktail Recipe.
Hunger shows up in my poetry in a few ways. In A Malfunctioning Effigy, it's everywhere. In east vancouver (main street), it's both on and under the surface. And in Black-eyed Violet, it's a bit of a problem, I would say.
Playing more with the structure and format than with the exhibition's assigned theme of Hunger, CYOP is simply an experiment using the interactive fiction writing (IF) tool Twine for creating something other than interactive fiction.
Creator: Lisa Smedman
Exhibition: Hungry: An Interactive Adventure Salon
Published: June 2019
Format: RPG Maker, Windows, One Player.
Content Advisories: Safe for all ages, mentions the word "rape" but does NOT depict it in any way.
When does love turn to hate? When does a relationship sour? Is it a single event that tips the balance, or the accumulated weight of individual moments? "Hungry Ghosts" uses a choose-their-past format, in which the player chooses alternative versions of a couple's history, to help avoid a tragic outcome.
Hungry Ghosts was created as a "vertical slice" of an envisoned game that combines iChing fortune telling with a love story that has gone horribly wrong. By choosing the right "fortunes" for the couple, across eight different slices of that couple's relationship, the player reshapes history to avoid a tragic outcome. PLEASE NOTE: Only the Forest level (linked via the tree) is playable; the rest are not yet complete.
Creator: Christopher Alan Slater
Exhibition: Hungry: An Interactive Adventure Salon
Published: June 2019
Format: Twine, Playable Online, One Player.
Content Advisories: Violence. Murder. Death. Poison. Intoxication. Are you kidding? Fencing, fighting, torture, revenge, giants, monsters, chases, escapes, true love, miracles...
For what do we hunger? We have an appetite for food and drink, of course. We can hunger for power or merely for approval. Some of us hunger for companionship and some of us hunger for violence. These come up pretty frequently in your typical western fantasy roleplaying games and their narratives. Since I'm already working on one project in that context, I figured what the heck, let's go there again.
Anyways, here's the blurb for it:
Decades before he becomes King, the dutiful young squire Christopher must enter the Hungry Hills, a place known to swallow travelers whole. How far is he willing to go to prove himself worthy? What is he willing to sacrifice? And what is it all for? What will sate his hunger?
An experiment in using a new Twine format called Chapbook. The Hungry Hills is a fantasy tale in a choose your own adventure style, is intended as a prequel to a collaborative role-playing game project called The Birthday Dungeon. I'm using this as a chance to further the worldbuilding and character building begun in that project. The cyoa format presents an interesting challenge for character building, the choices need to make sense for the character, yet there needs to be different outcomes. Does it mean the character(s) will be fundamentally altered for readers who choose different paths? As someone who has inhabited (and still inhabits) shared worlds, I think... perhaps, but perhaps it doesn't matter. Like the multiverses of our superhero comics, we see different takes on classic characters all the time. And while some of them may be unpalatable , most of the time they're a treat.
Creator: Kay Slater
Exhibition: Hungry: An Interactive Adventure Salon
Published: June 2019
Format: Instastory, Instagram, One Player.
Content Advisories: Cannibalism & pescetarianism.
I love challenges when I can push what is possible and delight in the making process. In the end, I decided to satisfy (the theme and) my craving by mastering the Instastory platform (something which I had been struggling to do since its inception). To my happy surprise, the challenge became all the more juicy when I learned that the insta-format canvas only kept things live and sequential for 24 hours (and that once posted, it could only be deleted and not resorted).
Also, cursed apples.
From paper flip book to instagram, this project encompasses my learning the instastories platform, my live story prototype and the final CYOA project. The prototype combined hand-drawn elements from previous projects with instagram interactivity and animation. During the Salon, I reposted the game story in sequence (with final artwork) for anyone with access to a web browser. This has now been archived in my IG highlights.
Creator: Brendan Vance
Exhibition: Hungry: An Interactive Adventure Salon
Published: June 2019
Format: Unity, Windows, One Player.
Content Advisories: Discussions about climate change & the anthropocene.
Neighborhoods, when built in the Canadian style, are the hungriest of organisms. They hunger for water; they hunger for gas. They hunger for expansion into every unceded tract of land. They hunger for all that surrounds them; and like blackberry bushes, they are impossible to contain.
What are we to do with them, now that the burning of gas has destroyed most of the water? Can they become a site for reflection; for pilgrimage, even? Come then, one and all! Come see what this country has done.
Today the world is a long, flat plane. Though nightmares lurk behind us—and calamities rush on from ahead—we travel, for the moment, between.
No one wants to live upon a long, flat plane (except those born before and after it). And so there came the SPRAWLGODS, who filled the world with THINGS.
Cars for the roads, and roads for the cars; houses, and houses, and houses, and lawns. A Sprawlmart every 7 miles. A world that would destroy itself, if not for the ECONOMAGIC holding it in place. Paradise.
Creator: Toren Atkinson
Exhibition: Hungry: An Interactive Adventure Salon
Published: June 2019
Format: Windows folders and txt files, One Player.
Content Advisories: Toren's passive aggressive nature is laid bare.
Windows folders and txt files. Choose a folder, take a path, come to an end result.
Creator: Alix Anttila
Exhibition: Hungry: An Interactive Adventure Salon
Published: June 2019
Format: Zine/Booklet & Index Cards, One Player.
Content Advisories: All ages (wars/violence mentioned but not shown).
Under the theme of "Hunger", this work explores the origin of common (and sometimes uncommon) foods.
A task-oriented CYOA that takes the participant on a journey through time and geography to explore how landscape, trade, and history affect the modern diet, while also giving small glimpses into the cultures, societies, and trade-routes of the past.
Twitter: @kalixa
Vancouver, BC
Guest Creator
I like to explore history and culture in fun interactive ways. It's important to understand where we come from, what shapes our own society and the societies and cultures of those around us. From word choice, to food choice, to how we interact with each other and our environment - it's all done through well-worn paths - and sometimes I like to ask "hey, what happens if I step off this path and go over there?" or even the more simple "how did I get on this path in the first place?"
I studied history and the German language in university, have lived in various cities across Canada and also in Germany. I now reside in Vancouver, BC. I'm an aspiring novelist. I also draw/make-art, study history, and learn other languages in my spare time.
Website: torenatkinson.com
Vancouver, BC
Guest Creator
Forthcoming
Forthcoming
Vancouver, BC.
Collective Member
Forthcoming
Forthcoming
Facebook: Endycarus
Vancouver, BC.
Creative Guest
Pronouns: he, him, his. Vegan. Likes gaming (tabletop and computer), cooking, music, and most other creative things.
Patreon: Dit is Emile
Leeuwarden, Friesland
Guest Creator
Forthcoming
Forthcoming
Website: emilypaper.com
Redmond, Washington
Guest Creator
Emily Papel is mystery writer and fortune-teller. She enjoys exploring the psychoses behind why we do the things we do. A corporate technical editor for many years, Emily is currently taking a much needed break from the expectation of paycheques. You can find her in her Redmond home finishing up her next cozy mystery and publishing fun side projects.
Portfolio: somanmbulant.ca
Vancouver, BC
Collective Member
Writer and mobile game designer. GM/DM/Storyteller & host of a monthly tabletop game day. He/him/his. Pineapple on pizza is great and pie is greater than cake.
I've worked on AR games, a card/board game, live game events, rpg games, mobile games, and a kid's game featuring my poetry.
Instagram: @kdotca
Coast Salish Territory/Vancouver.
Collective Member.
“I like to explore concepts of worth using unconventional materials and by questioning traditional display and exhibition standards - especially through a lens focused on accessibility. I obsessively archive my process and am constantly working to embrace mistakes. I build workshops that help participants value (and delight in) the act of making which ultimately reduces the pressure people feel to create a finished, perfect product.”
Kay Slater is a queer, multidisciplinary artist. An illustrator, preparator, and creative problem solver, their artistic practice explores value as it relates to materials, experience and expectations. Kay is committed to expanding art making opportunities in the city where both verbal and non-verbal communication is used and where no one is ever turned away. Kay subscribes to the philosophy of the New Sincerity which strives to “be more awesome”. Kay uses fluid pronouns They/She, Them/Her in person, and They/Them/Theirs exclusively online.
Website: lisasmedman.wix.com/author
Vancouver, BC
Guest Creator
Lisa Smedman is an accomplished writer and game designer, with 23 science fiction and fantasy books published to date. She has designed numerous adventures for the Dungeons & Dragons game, and written novels set in the Forgotten Realms. A journalist for more than 20 years, she currently teaches game design at LaSalle College Vancouver. Her real-time bidding card game, “Merchants of the Sands,” is due for publication soon by Rather Dashing Games.
Patreon: TomoRobo
Vancouver, BC
Guest Creator
Forthcoming
Forthcoming
Social: @4xisblack
Vancouver, BC
Guest Creator
This software (once intended as a prototype for some other type of game) now serves as the debut entry in an ongoing transmedia project Brendan has dubbed 'Sprawl'. It seeks to grapple with the fallout from the advent of the automobile, and with settlers' unchecked expansion into places they likely should never have gone.
Brendan is a game programmer, essayist, and co-curator for Heart Projector (an Vancouver-based, altgames-oriented popup arcade).
The Papercut Arcade